Reply To: Support for 960i RGsB mode on PS2?

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#11183
awe444
Participant

Just tested 960i processing with the PS2 using GSM forced RGsB mode “VGA 640x480i”—it works beautifully! I only tested a handful of games so far, but this update likely means EVERY game on PS2 can finally be played progressive without any flicker artifacts. And considering the vast library of games for that console, that is a major accomplishment. Well done!