Reply To: SNES De-blur

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It appears the the snes has different amounts of smear on darker and brighter shades, so adjusting for darker shades may create some oversoot for brighter shades and vise-versa.
I am thinking maybe there could be another parameter that lets the user ’tilt’ the filter more towards the brighter or darker shades.
For example 0.5 is linear LPF (current behavior), 0.8 affect more the brighter shades, 0.3 affects more the dark shades.
Just an idea, could be hard to implement.