Reply To: Blurry Text N64 Optimized

#36690
Calle W
Participant

    Alright, then it might be the crystal that is causing issues. Or, OoT just doesn’t like de-blur. I don’t have an NTSC copy of the game, so I can’t really try it on my own.

    Below is an example using SM64 at 4x with the following settings. The console is modded with a THS7314. The is no blurriness in the center.

    Video LPF: Off
    Analog Sync LPF: Max
    Allow TVP HPLL2x: Off
    Allow Upsample2x: Off

    H. samplerate: 386
    H. samplerate Adj: .75 (or 3 on older firmware)
    H. backporch: 35
    H. synclen: 22
    Sampling phase: 135 (this varies from console to console)
    V. backporch: 14
    V. synclen : 3

    Super Mario 64, de-blur