Reply To: Strange alternating brightness effect on Bomberman 3 water levels (SNES)

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#38541
RowanSFC
Participant

    OK I take your point. But.. the OSSC can detect a paused game and applies the dimming affect automatically, right? What (if any) other scenarios is the OSSC automatically trying to detect, if any? Just pause? ….or is it my LG B8 telly which auto dims when a static image is present for ~1min?

    I’m pretty sure I have every kind of processing disabled on my LG OLED.. motion eye care, eco, dynamic contrast, etc etc. I just thought its odd how the problem is happening only on the water levels of this one SNES game.. not on other SNES games, not on Wii U, not on TV shows, not on Kodi or Netflix.

    I supposed I wondered if the game’s water effect (its like every scanline is moving back and forth 1px ahead of the line above) is triggering interlace detection(?) or a false-positive detection of some other scenario, which might be confusing the OSSC?

    I will try to make a video anyway (and try it on another display), as its so curious.