Reply To: PS1 Optimal Timing

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Antony Carter

So i found out the issue I have been having, even though PAL games output at 288p i had assumed they all had an internal render the same as the NTSC version of 240p and just left the rest as black space, the notorious pal borders.

Well it turns out some pal games do use some of that extra space and have a higher internal resolution than their NTSC counterparts, and the first game i chose to setup just happened to be one of those games. The Pal version of Ape Escape renders at 384×256.

Anyway now that i know i have to have a set of 256p profiles as well as 240p profiles, this should not take too long to get perfect 4:3 games on the PlayStation 🙂