Reply To: Gamecube 480p 2x mode aspect ratio not 4:3. Any ideas?

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#46227
Harrumph
Participant

Here is the thread: Link

I had misremembered, no GC game is actually as wide as 704px (it was the n64 zelda ports that were 704px).
The gist of it is that a lot of games don’t use the proscribed 10:11 pixel aspect ratio (PAR), instead some use 32:33 (eg mario sunshine and luigis mansion), and some even 1:1 (square pixel). To achieve it on my TV, h.active needs to be changed to 704, 683, 660, or 640 (depending on game)!
Luigis Mansion for example needs 660 h.active.

Edit: btw the Swiss menu graphics were actually wrong AR for a long while, but i suppose they may have fixed that…