Reply To: Questions about PS2 Optimal Timings

#46539
Zacabeb
Participant

    The Wii might have used the wider 720 raster for widescreen games to avoid pillarboxing. As with the PS2, the picture from the Wii is dependent on the display stretching it to fill the screen in 16:9. Games on the PS2 rarely ever used a wider raster than 640 pixels, largely due to the limited VRAM.