Reply To: A few feature requests for OSSC Pro (Updated March 27, 2025)

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#61203
Zacabeb
Participant

    Let me continue this madness of suggesting esoteric features!

    11) Sin(x)/x correction correction (sic!), higher order LPF compensation, and peaking compensation all rolled into one nifty little feature; developed under excruciating coding pain to please a few perfectionists! In other words, a tweakable multitap FIR filter allowing reduction of ringing and smearing arising from overly aggressive lowpass or eq filtering done by consoles like the OG Xbox and GameCube. Complete madness you say? “Indeed,” I respond; “but also very useful.”

    Edit: A long FIR filter would also allow for advanced trap filtering to smooth out dithered pseudo-transparency effects, even in generic modes.

    • This reply was modified 1 year, 10 months ago by Zacabeb. Reason: More uses for this madness