Reply To: OSSC Pro Gamecube/PS2 Jagged edges – Is it just Nostalgia Glasses?

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#64260
Zacabeb
Participant

    When it comes to the PS2, games can run in various horizontal resolutions which are pixel repeated in its output. There the optimized timing in the OSSC Pro has to be selected to match the resolution a particular game runs in, which requires either trial and error to find the best match, or looking up if others have already established in which resolution the game runs. If it’s mismatched there will be alternating bands where the picture is sharper and softer.

    Using the generic timings the OSSC Pro captures the picture in a much higher resolution, better accommodating the various game resolutions. It’s a tradeoff between convenience and trying to get absolute pixel accuracy in a particular game.

    The GC as far as I know doesn’t support the plethora of rendering resolutions the PS2 does, so there the optimized timings may work more broadly across games.