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	<title>VideoGamePerfection.com | Daneeall | Activity</title>
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				<title>Daneeall started the topic H. Samplerate &#038; H.Active values for N64 480i Passthru mode in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/h-samplerate-h-active-values-for-n64-480i-passthru-mode/</link>
				<pubDate>Mon, 07 Oct 2024 18:09:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>It seems like bob-deinterlacer is killing my LCD somehow. In StarCraft64 I left the static screen with text for about 15-20min, and when the screen changed I noticed that the remnants of the text are still left on the screen. I turned off OSSC and noticed that the edges of the text of where it once was are still on the screen. Needless to say I&hellip;<span class="activity-read-more" id="activity-read-more-9217"><a href="https://videogameperfection.com/forums/topic/h-samplerate-h-active-values-for-n64-480i-passthru-mode/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Daneeall replied to the topic scanlines grid in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/scanlines-grid/#post-63553</link>
				<pubDate>Mon, 30 Sep 2024 14:14:23 +0100</pubDate>

									<content:encoded><![CDATA[<p>So I should to update to latest firmware that doesn&#8217;t require hardmod, then backup profiles and convert, then do the hardmod and update to 1.11 and restore converted profiles, right?</p>
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				<title>Daneeall replied to the topic scanlines grid in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/scanlines-grid/#post-63445</link>
				<pubDate>Mon, 23 Sep 2024 20:23:13 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you. What&#8217;s the best way to preserve em that it can be used in new firmware? I have about a dozen profiles.</p>
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				<title>Daneeall replied to the topic scanlines grid in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/scanlines-grid/#post-63440</link>
				<pubDate>Mon, 23 Sep 2024 18:27:34 +0100</pubDate>

									<content:encoded><![CDATA[<p>Oops, I&#8217;m on 0.88 Looks like I have to mod my unit. Thank you.</p>
<p>Some offtop: if I do update now, will I loose all the profiles, right?</p>
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				<title>Daneeall replied to the topic scanlines grid in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/scanlines-grid/#post-63434</link>
				<pubDate>Mon, 23 Sep 2024 12:51:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>It doesn&#8217;t seem to be possible for generic mode. Or I don&#8217;t see a way to set correct vertical interval. Changing values for sub-columns 3,4,5,6 doesn&#8217;t do anything.<br />
Setting &#8220;Sl. alternating&#8221; and &#8220;Sl. alt interval&#8221; doesn&#8217;t affect vertical lines either.<br />
Actually that nice grid can be seen but only in &#8220;optimized&#8221; modes and not in generic =(</p>
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				<title>Daneeall started the topic scanlines grid in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/scanlines-grid/</link>
				<pubDate>Fri, 20 Sep 2024 13:11:18 +0100</pubDate>

									<content:encoded><![CDATA[<p>I wonder if there is a way to set scanlines filter as grid for generic modes, just like GBA Consolizer does?<br />
I tried custom scanline setting with no avail.<br />
Here&#8217;s some picrtures of the subject:<br />
<img loading="lazy" src="https://videogameperfection.com/wp-content/uploads/hm_bbpui/63337/y9esyluolxtv8qu6shj2r9b9jk7k807s.jpeg" alt="" width="498" height="374" /><img loading="lazy" src="https://videogameperfection.com/wp-content/uploads/hm_bbpui/63337/n5znvp8hbvhecbjrkixn0abtqn3984m7.jpg" alt="" width="498" height="374" /></p>
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				<title>Daneeall replied to the topic SNES correct aspect ratio in Generic 4:3 mode Line4x in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/snes-correct-aspect-ratio-in-generic-43-mode-line4x/#post-62537</link>
				<pubDate>Sun, 21 Jul 2024 10:39:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>Using the formula from above tends games to look clear enough, and sharp enough wich is acceptable to me, without necessarity of switching &#8220;optimised&#8221; modes from game to game, or suffer from ingame resolution switching when the main gameplay is displayed in one resolution and internal menus in another.<br />
I just love how the SNES looks with this&hellip;<span class="activity-read-more" id="activity-read-more-8596"><a href="https://videogameperfection.com/forums/topic/snes-correct-aspect-ratio-in-generic-43-mode-line4x/#post-62537" rel="nofollow ugc">Read more</a></span></p>
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				<title>Daneeall replied to the topic SNES correct aspect ratio in Generic 4:3 mode Line4x in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/snes-correct-aspect-ratio-in-generic-43-mode-line4x/#post-62340</link>
				<pubDate>Mon, 08 Jul 2024 19:27:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>I appreciate your attention, thanks. I&#8217;d like to see circles as circles rather than ovals, I think it&#8217;s 4:3 aspect.<br />
So for the SNES h.sample rate will be 1280 .75=1706.66 (Generic 4:3 Line4x) am I right?</p>
<p>May I ask you what the 0.75 value is?<br />
And if the formula [pixel clock(vertical refresh * scanlines)=h. sample rate*4] is the right way to&hellip;<span class="activity-read-more" id="activity-read-more-8471"><a href="https://videogameperfection.com/forums/topic/snes-correct-aspect-ratio-in-generic-43-mode-line4x/#post-62340" rel="nofollow ugc">Read more</a></span></p>
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				<title>Daneeall started the topic SNES correct aspect ratio in Generic 4:3 mode Line4x in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/snes-correct-aspect-ratio-in-generic-43-mode-line4x/</link>
				<pubDate>Sun, 07 Jul 2024 14:20:40 +0100</pubDate>

									<content:encoded><![CDATA[<p>Basicly I&#8217;m trying to calculate an H. Sample rate Generic 4:3 Line4x for  SNES.</p>
<p>The formula I know: [pixel clock(vertical refresh * scanlines)=h. sample rate*4] dosen&#8217;t go very well here.</p>
<p>I got 5369318,18(60.09*262)*4=1364,19 But this value is even smaller than the generic defaults, so the image is squashed vertically even more.<br />
I don&#8217;t like&hellip;<span class="activity-read-more" id="activity-read-more-8447"><a href="https://videogameperfection.com/forums/topic/snes-correct-aspect-ratio-in-generic-43-mode-line4x/" rel="nofollow ugc">Read more</a></span></p>
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