<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VideoGamePerfection.com | Patrick Sestak | Activity</title>
	<link>https://videogameperfection.com/members/eadzon64/activity/</link>
	<atom:link href="https://videogameperfection.com/members/eadzon64/activity/feed/" rel="self" type="application/rss+xml" />
	<description>Activity feed for Patrick Sestak.</description>
	<lastBuildDate>Wed, 06 May 2026 21:03:47 +0100</lastBuildDate>
	<generator>https://buddypress.org/?v=</generator>
	<language>en-US</language>
	<ttl>30</ttl>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>2</sy:updateFrequency>
	
						<item>
				<guid isPermaLink="false">9789a52d1ffaae05db3f35700ce439d6</guid>
				<title>Patrick Sestak replied to the topic OSSC Pro firmware v0.77 in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-firmware-v0-77/#post-63937</link>
				<pubDate>Fri, 01 Nov 2024 17:36:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>thank you marqs!</p>
<p>by the way, any progress implementing THE Screenshot function?</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">73590bffbeb3b2b37b64bbfb15234050</guid>
				<title>Patrick Sestak replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62681</link>
				<pubDate>Tue, 30 Jul 2024 17:29:31 +0100</pubDate>

									<content:encoded><![CDATA[<p>by the way can someone please tell, what would be the correct H. Samplerate for PS2 progressive 640&#215;448 Mode with OSSCs 3x Mode</p>
<p>with the current H.Samplerate of 1227 the Picture is stretched to full 16:9. but there should be some black Bars at both Sides of the Screen, more like 16:10 Aspect.</p>
<p>Sorry for being bit off Topic</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a999a33cfa5fb9aef3f5c9385511a128</guid>
				<title>Patrick Sestak replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62643</link>
				<pubDate>Sun, 28 Jul 2024 14:47:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>thank you <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a></p>
<p>for helping out!</p>
<p>so a H. Samplerate wit standard VGA 640&#215;480@60 does the trick</p>
<p>can this be auto detected, and maybe programmed into next firmware?</p>
<p>sorry, but I&#8217;m curious about cause of your great work, this little 2K Scaler Device is getting better and better</p>
<p>maybe 480i 3x modes? ok I shut up 🙂  🙂  🙂</p>
<p>&nbsp;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">0b46c08546a5e11b264cd62703a5f3ca</guid>
				<title>Patrick Sestak replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62628</link>
				<pubDate>Sat, 27 Jul 2024 17:14:24 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/fluffyredlobster/' rel="nofollow ugc">@Fluffyredlobster</a></p>
<p>thank you for testing!</p>
<p>so your results with VGA, Line 3x, 640&#215;480 are comparable with mine</p>
<p>I was a bit high with my numbers, the cutoff was exactly as you described it</p>
<p>maybe Marqs someday has a look at this</p>
<p>by the way, I have problems with the HDR and VRR flags too</p>
<p>when I turn VRR on, with my 2K Monitor switched to Aspect&hellip;<span class="activity-read-more" id="activity-read-more-8654"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62628" rel="nofollow ugc">Read more</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">f029df10de5b5e46189ca8201fa5977d</guid>
				<title>Patrick Sestak replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62577</link>
				<pubDate>Tue, 23 Jul 2024 06:51:00 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/fluffyredlobster/' rel="nofollow ugc">@Fluffyredlobster</a></p>
<p>thank you, interesting to know if it is only my System or in General</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">a4d9cc9746e3f9c441f37d70db7fc079</guid>
				<title>Patrick Sestak replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/20/#post-62526</link>
				<pubDate>Fri, 19 Jul 2024 19:36:33 +0100</pubDate>

									<content:encoded><![CDATA[<p>thank you marqs for continous improving the OSSC and making this Device even better!</p>
<p>please don&#8217;t stop and continue your great work&#8230;</p>
<p>what I&#8217;ve noticed with your latest 1.11 changes and implementing 640/768p 3x support, is that everything works great wit Consoles PS2/Wii etc. but on my side, there are problems with VGA Input and 640&#215;480 on my&hellip;<span class="activity-read-more" id="activity-read-more-8586"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/20/#post-62526" rel="nofollow ugc">Read more</a></span></p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">5ec613170d5b56daec0df4851936a867</guid>
				<title>Patrick Sestak replied to the topic PS1 on RT5X distorted picture with composite and s-video in the forum RetroTink Products</title>
				<link>https://videogameperfection.com/forums/topic/ps1-distorted-picture-with-component-and-s-video/#post-53186</link>
				<pubDate>Tue, 03 May 2022 09:44:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>OK, thanks that&#8217;s new to me<br />
It works when combining Retrotink, the first one and OSSC together&#8230;</p>
]]></content:encoded>
				
				
							</item>
					<item>
				<guid isPermaLink="false">00f529afb0f244a6f580d4454f47ac4f</guid>
				<title>Patrick Sestak started the topic PS1 on RT5X distorted picture with composite and s-video in the forum RetroTink Products</title>
				<link>https://videogameperfection.com/forums/topic/ps1-distorted-picture-with-component-and-s-video/</link>
				<pubDate>Mon, 02 May 2022 19:26:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>today i tried component and s-video rather than rgb on my modded pal playstations. One got an stealth modchip and the other is softmodded trough Tonyhax aka Freepsxboot All give a distorted picture with those inputs but rgb behaves normal. I&#8217;ve tested two games, Alien Resurrection and Quake II both Games in NTSC have the same problems. Retrotink&hellip;<span class="activity-read-more" id="activity-read-more-396"><a href="https://videogameperfection.com/forums/topic/ps1-distorted-picture-with-component-and-s-video/" rel="nofollow ugc">Read more</a></span></p>
]]></content:encoded>
				
				
							</item>
		
	</channel>
</rss>