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	<title>VideoGamePerfection.com | Fluffyredlobster | Activity</title>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62721</link>
				<pubDate>Sat, 03 Aug 2024 08:53:52 +0100</pubDate>

									<content:encoded><![CDATA[<p>H. Samplerate of 1200 with H. Backporch adjustment does the trick for me with VESA 480p Line3x. 🙂</p>
<p>Regarding HDR persistence &#8211; Full TX Setup doesn&#8217;t solve this for me, my TV still drops out of HDR mode on resolution change.  I don&#8217;t use the HDR flag so it&#8217;s no issue to me but maybe useful info for someone.</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62627</link>
				<pubDate>Sat, 27 Jul 2024 15:49:09 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/snk64/' rel="nofollow ugc">@snk64</a> While I had everything out for the 480 L3x stuff above I tested your HDR flag issue &#8211; I get it as well.  I never messed with HDR on earlier firmware revisions so can&#8217;t say if it&#8217;s new or not.  Like you said, if you change resolution (or line output mode) the TV reverts to non-HDR (the OSSC menu still says HDR is on, but you have to toggle i&hellip;<span class="activity-read-more" id="activity-read-more-8653"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62627" rel="nofollow ugc">Read more</a></span></p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62626</link>
				<pubDate>Sat, 27 Jul 2024 15:42:32 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/eadzon64/' rel="nofollow ugc">@eadzon64</a> I get similar (not identical) results to you using 480 Line3x from my Windows 98 PC running at 640&#215;480.  I get a few pixels cut from the left and many cut from the right.  Looking at the Windows 98 start bar, the clock is cut off completely, to give an idea of the amount cut &#8211; I&#8217;d estimate around 10% of overall width.</p>
<p>Like you I could n&hellip;<span class="activity-read-more" id="activity-read-more-8652"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62626" rel="nofollow ugc">Read more</a></span></p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62570</link>
				<pubDate>Mon, 22 Jul 2024 21:03:11 +0100</pubDate>

									<content:encoded><![CDATA[<p>Patrick Sestak &#8211; I&#8217;ll try my VGA cards and see if I see anything similar.  Can&#8217;t do a Voodoo5 but I can do a Voodoo 2 and a couple of Matrox.</p>
<p>400p mode detection would be great if that&#8217;s ever possible.  I have two profiles, one for each mode and I always forget to switch to the right one!</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/17/#post-62031</link>
				<pubDate>Fri, 21 Jun 2024 11:04:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Yeah thanks for 10 years of support and updates 🙂</p>
<p>1.10 fixes the input detection loop nicely for me.</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61834</link>
				<pubDate>Tue, 04 Jun 2024 19:35:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>So 1.07 and 1.08 do not get &#8220;stuck&#8221; on AV3 for me.  I still see an occasional sync signal reported on the LCD for a fraction of a second but it correctly rotates back around to AV1.</p>
<p>I&#8217;m pretty confident that between this and Pushky reporting the same issue it&#8217;s a firmware issue rather than a (my) soldering issue, so I&#8217;ll log an issue on github for it.</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61822</link>
				<pubDate>Tue, 04 Jun 2024 08:34:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Interesting point &#8211; I tried reverting to 0.90 but did not try going back to 1.08 / 1.07.  I will try that later today and report back.</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61820</link>
				<pubDate>Tue, 04 Jun 2024 07:44:02 +0100</pubDate>

									<content:encoded><![CDATA[<p>Ahh, thanks <a href='https://videogameperfection.com/members/pushky/' rel="nofollow ugc">@Pushky</a> for confirming that &#8211; at least I know it&#8217;s not something I have broken 🙂</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61817</link>
				<pubDate>Tue, 04 Jun 2024 07:27:21 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/manuelink64/' rel="nofollow ugc">@manuelink64</a> options 1 and 2 are basically the same thing.  Resistor R35&#8217;s pad is connected to pin 46 of U2 so both options achieve the same end.  The resistor pad is just easier to solder to than the pin.  I assume if you go straight ot pin 46 you still need to remove the resistor.</p>
<p>Option 3 I haven&#8217;t tried myself but Morpheus_79 a couple of pa&hellip;<span class="activity-read-more" id="activity-read-more-8191"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61817" rel="nofollow ugc">Read more</a></span></p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61750</link>
				<pubDate>Tue, 28 May 2024 08:08:56 +0100</pubDate>

									<content:encoded><![CDATA[<p>Bit of an odd one, not sure if anyone has any ideas.</p>
<p>I&#8217;ve done the hardware mod and have good continuity between pin 25 of U1 and pin 46 of U2, via the R35 pad (resistor removed).  Firmware flashed to 1.09 and I <em>can</em> get sync on a number of sources, but it seems less stable than than the 0.x firmware and there is some weirdness when auto-scanning&hellip;<span class="activity-read-more" id="activity-read-more-8125"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61750" rel="nofollow ugc">Read more</a></span></p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/10/#post-58419</link>
				<pubDate>Sun, 29 Oct 2023 07:17:15 +0000</pubDate>

									<content:encoded><![CDATA[<p>Ah 🙂</p>
<p>Try again now, I&#8217;ve made it public.</p>
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				<title>Fluffyredlobster replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/10/#post-58415</link>
				<pubDate>Sat, 28 Oct 2023 06:50:08 +0100</pubDate>

									<content:encoded><![CDATA[<p>For those asking about editing profiles for v1.x, I updated paulb_nl&#8217;s code from <a href="http://pbnl.byethost7.com/ossc/profiles/" rel="nofollow ugc">http://pbnl.byethost7.com/ossc/profiles/</a> for my own use as I was very reliant on having named profiles.  I&#8217;ve uploaded my changes to github: <a href="https://github.com/FluffyRedLobster/ossc-online-profile-editor" rel="nofollow ugc">https://github.com/FluffyRedLobster/ossc-online-profile-editor</a></p>
<p>Be aware I am not an expert on OSSC firmware &#8211; my changes were&hellip;<span class="activity-read-more" id="activity-read-more-6198"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/10/#post-58415" rel="nofollow ugc">Read more</a></span></p>
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