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	<title>VideoGamePerfection.com | marqs | Mentions</title>
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				<title>J5 started the topic Profile includes input in the forum OSSC - Feature Requests</title>
				<link>https://videogameperfection.com/forums/topic/profile-includes-input/</link>
				<pubDate>Mon, 16 Feb 2026 06:58:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello,</p>
<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Can you add the ability to have saving and loading profiles includes the input and Colorspace/Sync type. So when you save a profle for say input AV2 YPBPR. and then use the OSSC and maybe switch to Scart RGBs and then you wanted recall that profile that was saved with AV2 at YPbPr it would switch to the input and recall the color&hellip;<span class="activity-read-more" id="activity-read-more-12207"><a href="https://videogameperfection.com/forums/topic/profile-includes-input/" rel="nofollow ugc">Read more</a></span></p>
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				<title>Zacabeb replied to the topic IR hex complete codes? in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ir-hex-complete-codes/#post-68307</link>
				<pubDate>Thu, 15 Jan 2026 19:02:37 +0000</pubDate>

									<content:encoded><![CDATA[<p>The one to ask is <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> who developed the OSSC Pro.</p>
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				<title>Qaraqual replied to the topic OSSC Pro for CRT Downscaling in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-for-crt-downscaling/#post-68017</link>
				<pubDate>Sun, 14 Dec 2025 04:43:46 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a></p>
<p>Thanks for the latest v0.81 update – stability fixes are much appreciated!</p>
<p>I&#8217;d love to see an optional **line blending mode for low-latency downscaling** (as alternative to decimation/dropping lines) in Line Multiplier / Adaptive modes. This would blend input lines (e.g., average 3 lines for 720p→240p) to reduce shimmering/artifacts on&hellip;<span class="activity-read-more" id="activity-read-more-11677"><a href="https://videogameperfection.com/forums/topic/ossc-pro-for-crt-downscaling/#post-68017" rel="nofollow ugc">Read more</a></span></p>
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				<title>Zacabeb replied to the topic Legacy AV Adapter bug: Settings not loaded on input change in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/legacy-av-adapter-bug-settings-not-loaded-on-input-change/#post-67267</link>
				<pubDate>Mon, 22 Sep 2025 00:49:00 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Given the expanded options, is it possible to toggle CTI on/off? &#x1f642;</p>
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				<title>agnosticNinja replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/26/#post-66774</link>
				<pubDate>Fri, 08 Aug 2025 15:26:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, I am wondering if there is any need for me to mod my OSSC rev. 1.6 to install the latest firmware 1.xx. It might be risky, and I don&#8217;t want to solder without a strong reason. The main motivation is to minimize the number of converters and make an ultimate device that supports both game consoles and a VCR player. I know that OSSC is not&hellip;<span class="activity-read-more" id="activity-read-more-10983"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/26/#post-66774" rel="nofollow ugc">Read more</a></span></p>
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				<title>Dumpling replied to the topic Screen tearing - OSSC Pro (Scaler mode) - PS1 - Spyro in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/screen-tearing-ossc-pro-scaler-mode-ps1-spyro/#post-66753</link>
				<pubDate>Tue, 05 Aug 2025 22:29:27 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> unfortunately I get screen tearing after a while with frame lock off 50. Maybe my TV is very picky.</p>
<p>It&#8217;s a Samsung from 2017 so quite old now.</p>
<p>Either way I don&#8217;t mind fiddling with the timings 🙂</p>
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				<title>Dumpling replied to the topic Screen tearing - OSSC Pro (Scaler mode) - PS1 - Spyro in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/screen-tearing-ossc-pro-scaler-mode-ps1-spyro/#post-66744</link>
				<pubDate>Tue, 05 Aug 2025 12:34:10 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hi <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> last night I tried these settings of 49.92 which Google gave me from somewhere and so far so good. No screen tearing.<br />
I also had no screen tearing setting the frame lock off to 60, but I thought because the console is outputting 50 that mismatch may be too much even though it worked.</p>
<p><img loading="lazy" src="https://videogameperfection.com/wp-content/uploads/hm_bbpui/66744/2t9ubqme7vsc4uo0wv3ks1nwml3jwiqg.jpg" alt="" width="624" height="468" /></p>
<p>Funnily enough this screen tearing has only started&hellip;<span class="activity-read-more" id="activity-read-more-10956"><a href="https://videogameperfection.com/forums/topic/screen-tearing-ossc-pro-scaler-mode-ps1-spyro/#post-66744" rel="nofollow ugc">Read more</a></span></p>
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				<title>jairslira replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/25/#post-66444</link>
				<pubDate>Sun, 29 Jun 2025 00:53:28 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Are there any scanline presets? I searched a lot and couldn&#8217;t find any on the internet. I wanted to know if there are any tutorials somewhere that teach how to configure scanlines to simulate certain types of CRTs.</p>
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				<title>MarcoFranco_LA replied to the topic OSSC PRO 240p 120Hz on a VGA CRT Monitor in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-240p-120hz-on-a-vga-crt-monitor/#post-65744</link>
				<pubDate>Tue, 15 Apr 2025 18:33:22 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you!!! I was able to figure it out over the weekend, took a few hours lol my Extra AV output is arriving TODAY!!&#8230;</p>
<p>@marqs YOU are amazing!! thank you for designing this amazing pieces of tech! I&#8217;m going to order a 2nd unit so I have one in living room and one bedroom!&#8230;</p>
<p>MarcoRetro should make a follow up on this!</p>
<p>I am playing my GBAHD&hellip;<span class="activity-read-more" id="activity-read-more-10422"><a href="https://videogameperfection.com/forums/topic/ossc-pro-240p-120hz-on-a-vga-crt-monitor/#post-65744" rel="nofollow ugc">Read more</a></span></p>
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				<title>willinliv replied to the topic How would I go about correcting colours in old Apogee PC games on OSSC in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/how-would-i-go-about-correcting-colours-in-old-apogee-pc-games-on-ossc/#post-65639</link>
				<pubDate>Mon, 07 Apr 2025 21:40:43 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, gave that a go but just made it darker red. Comparing to a youtube video it looks like the background grey has been turned into a red colour <a href="https://www.youtube.com/watch?v=YUyQSfKRU1w&#038;t=224s" rel="nofollow ugc">https://www.youtube.com/watch?v=YUyQSfKRU1w&#038;t=224s</a> . I need to properly read the wiki but have just found that changing ALC H filter to 256 pixels brings back the grey, but then moving around&hellip;<span class="activity-read-more" id="activity-read-more-10355"><a href="https://videogameperfection.com/forums/topic/how-would-i-go-about-correcting-colours-in-old-apogee-pc-games-on-ossc/#post-65639" rel="nofollow ugc">Read more</a></span></p>
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				<guid isPermaLink="false">d4398f6cc08bb43f1cc605a72b14ea84</guid>
				<title>jairslira replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/25/#post-65449</link>
				<pubDate>Fri, 28 Mar 2025 15:09:55 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hello <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@Marqs</a>, one question, is it possible to add Motion Adaptive to the ossc?</p>
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				<title>MortenDK replied to the topic Accessibility Option for Colorblind Users – OSD Highlight Color in the forum OSSC - Feature Requests</title>
				<link>https://videogameperfection.com/forums/topic/accessibility-option-for-colorblind-users-osd-highlight-color/#post-65332</link>
				<pubDate>Sat, 15 Mar 2025 14:55:21 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> That sounds great 🙂</p>
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				<title>jairslira replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/24/#post-65035</link>
				<pubDate>Fri, 14 Feb 2025 14:53:09 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Once again, thank you very much for the answer, just one last curiosity, will we still have firmware updates for ossc 1.8? Or will the fact that you are working on OSSC PRO already discontinue OSSC 1.8?</p>
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				<guid isPermaLink="false">9e037b006ff49bbc6aeb3fdc618f0bcc</guid>
				<title>jairslira replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/23/#post-65024</link>
				<pubDate>Thu, 13 Feb 2025 23:43:04 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> In this case, what is the best configuration for the Playstation 2 that you recommend so that I can have an image as close as possible to a real crt in ossc 1.8?</p>
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				<title>jairslira replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/23/#post-64994</link>
				<pubDate>Tue, 11 Feb 2025 01:17:14 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Thank you very much for the answer, I&#8217;m from Brazil and an OSSC enthusiast, I made the mod on my 1.7 to work with the 1.xx firmware, I&#8217;m quite satisfied with the result, I use OSSC on the PS2, would you have a recommendation to use the shadow mask but scanline for 480i/480p consoles or in addition to the shadow mask, would it be interesting&hellip;<span class="activity-read-more" id="activity-read-more-10018"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/23/#post-64994" rel="nofollow ugc">Read more</a></span></p>
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				<guid isPermaLink="false">19b9d1dbec7f193d25f6e527419d68b5</guid>
				<title>marqs replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/23/#post-64993</link>
				<pubDate>Mon, 10 Feb 2025 22:21:16 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Hi guys, if possible, please clear my doubts, does the shadow mask already emulate all the behavior of a crt including the scanlines? or even activating the shadow mask, do I also need to activate the scanlines to have an image closer to a real crt?</p></blockquote>
<p>It only models shadow/slot masks as per name. You can simultaneously use scanline options to&hellip;<span class="activity-read-more" id="activity-read-more-10016"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/23/#post-64993" rel="nofollow ugc">Read more</a></span></p>
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				<guid isPermaLink="false">28f95903045ff89fcb5f0a93c9070537</guid>
				<title>Raph_friend replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/23/#post-64492</link>
				<pubDate>Wed, 25 Dec 2024 07:46:56 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> fw 1.11a broken every JAMMA PCB sync.</p>
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				<title>Morpheus_79 replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/page/2/#post-64258</link>
				<pubDate>Sun, 01 Dec 2024 18:40:27 +0000</pubDate>

									<content:encoded><![CDATA[<p>I forgot&#8230;</p>
<p>According to <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> :</p>
<blockquote><p>To program flash, a combined FPGA image must be first generated and converted into JTAG indirect Configuration file (.jic). Open conversion tool (&#8220;File-&gt;Convert Programming Files&#8221;) in Quartus, click &#8220;Open Conversion Setup Data&#8221;, select &#8220;ossc_pro.cof&#8221; and press Generate. Then open Programmer and ensure that&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-9558"><a href="https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/page/2/#post-64258" rel="nofollow ugc">Read more</a></span></p>
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				<title>BoldFusion replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/page/2/#post-64257</link>
				<pubDate>Sun, 01 Dec 2024 18:05:23 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/morpheus_79/' rel="nofollow ugc">@Morpheus_79</a> Thanks, I must of missed that option. I&#8217;ve now successfully flashed 0.77 using the updated file <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> posted. Now I can finally use my legacy AV board.</p>
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				<guid isPermaLink="false">4b4f16b37a565d225a7a15947b293e8b</guid>
				<title>JAMIEvx replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/page/2/#post-64015</link>
				<pubDate>Wed, 06 Nov 2024 23:24:14 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> That appears to have worked!</p>
<p><img loading="lazy" src="https://videogameperfection.com/wp-content/uploads/hm_bbpui/64015/63e2bhlt5klms2k7rk1v7h92ec770zk5.jpg" alt="" width="533" height="400" /></p>
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				<title>JAMIEvx replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/page/2/#post-64006</link>
				<pubDate>Wed, 06 Nov 2024 00:04:18 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> <a href="https://1drv.ms/f/s!AhSv4F-rplgQjPBi-T_cgrYAm0TYKg?e=7ZNrXI" rel="nofollow ugc">Here you go</a></p>
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				<guid isPermaLink="false">3c61edbbafaa90be50f2e3c8618746ab</guid>
				<title>JAMIEvx replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/page/2/#post-64004</link>
				<pubDate>Tue, 05 Nov 2024 23:37:03 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Just flashed 0.77 via the USB Blaster using the .jic file and the OSSC Pro would not boot. It appears to have successfully flashed according to the log in Quartus Programmer.</p>
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				<title>BoldFusion replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/#post-63968</link>
				<pubDate>Sun, 03 Nov 2024 15:42:50 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> I purchased the OSSC Pro in March 2024. I had never updated the firmware so it still had the stock firmware version on it. I had recently bought the Legacy AV expansion board so I needed to at least update to 0.75, but when I saw that 0.77 was available I decided to try that. The expansion board was installed while attempting to update. I&hellip;<span class="activity-read-more" id="activity-read-more-9396"><a href="https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/#post-63968" rel="nofollow ugc">Read more</a></span></p>
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				<title>JAMIEvx replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/#post-63966</link>
				<pubDate>Sun, 03 Nov 2024 13:30:23 +0000</pubDate>

									<content:encoded><![CDATA[<blockquote><p><a href='https://videogameperfection.com/members/jamievx/' rel="nofollow ugc">@JAMIEvx</a> <a href='https://videogameperfection.com/members/boldfusion/' rel="nofollow ugc">@BoldFusion</a> When have you bought the board and do you remember which fw version was installed when you initiated the update? Did you start the update from test pattern or an active input? We may need to get one of these failing boards for return analysis and try to replicate the failure.</p></blockquote>
<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> I believe it originally had 0.75 on it when&hellip;<span class="activity-read-more" id="activity-read-more-9395"><a href="https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/#post-63966" rel="nofollow ugc">Read more</a></span></p>
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				<title>BuckoA51 replied to the topic OSSC and Capcom CPS2 arcade boards: black screens all the time in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-and-capcom-cps2-arcade-boards-black-screens-all-the-time/#post-63822</link>
				<pubDate>Tue, 22 Oct 2024 09:01:32 +0100</pubDate>

									<content:encoded><![CDATA[<p>My guess would unfortunately be the supergun as I&#8217;ve run CPS2 with no issues using a HAS supergun but definitely try the tweaks <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> suggests.</p>
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				<title>Gladson replied to the topic OSSC and Capcom CPS2 arcade boards: black screens all the time in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-and-capcom-cps2-arcade-boards-black-screens-all-the-time/#post-63792</link>
				<pubDate>Mon, 21 Oct 2024 13:03:16 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Hello! Sorry about the late reply, I was waiting for sunday so I could do some proper testing.</p>
<p>The label under the OSSC itself says &#8220;model 1.7&#8221; and I have been using firmware 0.9</p>
<p>I did the hardware mod so I could try the V1.xx series firmware a while ago and that disables the red light, right? Anyway, the remaining green light stays solid&hellip;<span class="activity-read-more" id="activity-read-more-9300"><a href="https://videogameperfection.com/forums/topic/ossc-and-capcom-cps2-arcade-boards-black-screens-all-the-time/#post-63792" rel="nofollow ugc">Read more</a></span></p>
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				<title>Jojo Royce replied to the topic OSSC Pro: Signal Loss during Scaler Mode despite Frame Lock Off??? Help please! in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-signal-loss-during-scaler-mode-help-please/#post-63318</link>
				<pubDate>Thu, 19 Sep 2024 20:36:30 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Yep, as soon as I swapped to Nearest, the switching is now instantaneous. Since you said &#8220;currently&#8221;, will this be possibly addressed in a future firmware update? Also thank you for the assistance!</p>
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				<title>Jojo Royce replied to the topic OSSC Pro: Signal Loss during Scaler Mode despite Frame Lock Off??? Help please! in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-signal-loss-during-scaler-mode-help-please/#post-63316</link>
				<pubDate>Thu, 19 Sep 2024 20:13:55 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> I have the scaling algorithm set to Integer (Overscan) and Aspect Ratio set to 4:3.</p>
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				<title>Zacabeb replied to the topic OSSC Pro: Does the OSSC Pro have more input latency at 2560x1440p than 1920x1080 in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-does-the-ossc-pro-have-more-input-latency-at-2560x1440p-than-1920x1080/#post-63153</link>
				<pubDate>Tue, 03 Sep 2024 10:31:06 +0100</pubDate>

									<content:encoded><![CDATA[<p>While <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> can give a more accurate answer, my understanding is that since A-LM only uses a limited number of input lines for buffering, it shouldn&#8217;t cause much of a delay. The specs at <a href="https://junkerhq.net/xrgb/index.php?title=OSSC_Pro#Getting_started" rel="nofollow ugc">https://junkerhq.net/xrgb/index.php?title=OSSC_Pro#Getting_started</a> state a maximum latency of 60 lines, which would equate to 3.8 ms assuming a line length of&hellip;<span class="activity-read-more" id="activity-read-more-8961"><a href="https://videogameperfection.com/forums/topic/ossc-pro-does-the-ossc-pro-have-more-input-latency-at-2560x1440p-than-1920x1080/#post-63153" rel="nofollow ugc">Read more</a></span></p>
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				<title>Richard N replied to the topic OSSC Pro bug reports in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-bug-reports/page/2/#post-62656</link>
				<pubDate>Mon, 29 Jul 2024 06:44:36 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>. Happy to test it if you have a demo version at some point.</p>
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				<title>Patrick Sestak replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/21/#post-62643</link>
				<pubDate>Sun, 28 Jul 2024 14:47:14 +0100</pubDate>

									<content:encoded><![CDATA[<p>thank you <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a></p>
<p>for helping out!</p>
<p>so a H. Samplerate wit standard VGA 640&#215;480@60 does the trick</p>
<p>can this be auto detected, and maybe programmed into next firmware?</p>
<p>sorry, but I&#8217;m curious about cause of your great work, this little 2K Scaler Device is getting better and better</p>
<p>maybe 480i 3x modes? ok I shut up 🙂  🙂  🙂</p>
<p>&nbsp;</p>
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				<title>Richard N replied to the topic OSSC Pro bug reports in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-bug-reports/page/2/#post-62623</link>
				<pubDate>Sat, 27 Jul 2024 12:33:29 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the tip. It’ll certainly be easier than turning it on/off again!</p>
<p>&nbsp;</p>
<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>: Would it be possible to add an option called “No Audio Fix” that automatically changes Quad Stereo from “off” to “on” to “off” (or vice versa if it’s set to “on”) every time the OSSC Pro is powered on and/or an input is changed? It might be a quick, clean solution.</p>
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				<title>andychristian replied to the topic Krikzz&#039;s RGB Blaster and OSSC Jitter Issue in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/krikzzs-rgb-blaster-and-ossc-jitter-issue/#post-62445</link>
				<pubDate>Mon, 15 Jul 2024 08:47:54 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hey <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, so at the weekend I managed to succuessfully mod my 1.6 board and installed the latest dev FW. While adjusting the ADC PLL and FPGA PLL settings did make my picture more stable (and allowed me to enable 240 optimised mode &#8211; something I couldnt do before), I still have shimmering/jitter at the top of the screen (tested on all line x&hellip;<span class="activity-read-more" id="activity-read-more-8533"><a href="https://videogameperfection.com/forums/topic/krikzzs-rgb-blaster-and-ossc-jitter-issue/#post-62445" rel="nofollow ugc">Read more</a></span></p>
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				<title>MiCv2 replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/19/#post-62351</link>
				<pubDate>Tue, 09 Jul 2024 10:19:17 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thank you <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> for the valuable information &#x1f44d;</p>
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				<title>MiCv2 replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/18/#post-62341</link>
				<pubDate>Mon, 08 Jul 2024 19:28:00 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> &#x1f44d;</p>
<p>I&#8217;ll take a closer look at the cable. It&#8217;s a normal Mega Drive 2 RGB cable. Maybe the 75 Ohm resistor can be soldered into the scart plug.</p>
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				<title>manuelink64 replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/17/#post-62199</link>
				<pubDate>Sun, 30 Jun 2024 21:27:25 +0100</pubDate>

									<content:encoded><![CDATA[<p>To <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> <a href='https://videogameperfection.com/members/xrider/' rel="nofollow ugc">@Xrider</a> <a href='https://videogameperfection.com/members/morpheus_79/' rel="nofollow ugc">@morpheus_79</a></p>
<p>in the schematics of V1.6, are the pins 126 and 127 connected to ground on the PCB ?</p>
<p>the images of the amazing soldering job by <a href='https://videogameperfection.com/members/morpheus_79/' rel="nofollow ugc">@morpheus_79</a> doesn&#8217;t show the pin 126 lifted, and why he (re)connected the pin 127 to ground?</p>
<p>if I want to convert my v1.6 to V1.8 is neccesary  lift the pin 126 and connect that lifted&hellip;<span class="activity-read-more" id="activity-read-more-8385"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/17/#post-62199" rel="nofollow ugc">Read more</a></span></p>
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				<title>xepher573 replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61959</link>
				<pubDate>Tue, 18 Jun 2024 04:46:39 +0100</pubDate>

									<content:encoded><![CDATA[<p><img loading="lazy" src="https://cdn.discordapp.com/attachments/250351531054858241/1252478393916588032/image.png?ex=66725ce7&amp;is=66710b67&amp;hm=cefbfa3289bc2a6a415b3e8418872764e32caa0c28e79e892d39c73ef720dfbf&amp;" alt="" /></p>
<p>Update: I managed to finish the mod and everything&#8217;s perfect! except one thing: PS2 @ 480i. Passthrough, line2x/etc&#8230;, nothing works. Tried both with default settings and Wobbling pixel&#8217;s PS2 config and timings. The OSSC just loses signal constantly and randomly.</p>
<p>I started with firmware 1.09 which resulted in PSP working but Sega genesis&hellip;<span class="activity-read-more" id="activity-read-more-8280"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/16/#post-61959" rel="nofollow ugc">Read more</a></span></p>
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				<title>Zacabeb replied to the topic Snes screen distortion on top of the screen in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/snes-screen-distortion-on-top-of-the-screen/#post-61810</link>
				<pubDate>Mon, 03 Jun 2024 19:49:50 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> It seems the info about the SNES on the wiki contains an error, suggesting to adjust coasting rather than loop gain (I had a feeling there was something off.)</p>
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				<title>Zacabeb replied to the topic OSSC Pro bug reports in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-bug-reports/#post-61116</link>
				<pubDate>Thu, 04 Apr 2024 11:52:43 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> I&#8217;m seeing the YCbCr flagged as full range on my Sony KDL-40W3000 TV. Since it supports sYCC, it accepts full range YCbCr. If the YQ bits are 0, maybe the TV is afffected by the ITC bit? It could be a quirk with Sony TVs of that era (around 2007).</p>
<p>Regarding sampling presets, I think having the names correlate between preset names and&hellip;<span class="activity-read-more" id="activity-read-more-7754"><a href="https://videogameperfection.com/forums/topic/ossc-pro-bug-reports/#post-61116" rel="nofollow ugc">Read more</a></span></p>
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				<title>Zacabeb replied to the topic OSSC Pro: Blue tint to YPbPr if ALC is disabled in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-blue-tint-to-yppr-if-alc-is-disabled/#post-61073</link>
				<pubDate>Tue, 02 Apr 2024 12:23:22 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Pinging you since I wish to know if you think it&#8217;s normal behavior or if I might need to RMA the affected OSSC Pro.</p>
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				<title>LaminGaming replied to the topic Left audio channel is slightly quieter using the 3.5mm jack (Av2 IN) in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/left-audio-channel-is-slightly-quieter-using-the-3-5mm-jack-av2-in/#post-60715</link>
				<pubDate>Fri, 15 Mar 2024 18:47:13 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>: Sorry to ping you, but would you happen to know what&#8217;s going on with my OSSC?</p>
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				<title>LaminGaming replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/14/#post-59855</link>
				<pubDate>Fri, 12 Jan 2024 22:39:36 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> I&#8217;ve finally been able to get the N64&#8217;s 480i to display a picture with the new firmware. Connecting the composite RCA to the Y (green) RCA connector on the OSSC says 480i is 525-i at 61.14 Hz. So it was definitely an issue with the Koryuu, I&#8217;ll try updating the firmware when I can, to see if that fixes the issue.</p>
<p>Another issue: I&#8217;ve&hellip;<span class="activity-read-more" id="activity-read-more-7008"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/14/#post-59855" rel="nofollow ugc">Read more</a></span></p>
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				<title>themisterfalcon replied to the topic OSSC Pro and the NAC Splitfire Jamma Capture Compatibility Thread-a-go-go. in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-and-the-nac-splitfire-jamma-capture-compatibility-thread-a-go-go/page/2/#post-59239</link>
				<pubDate>Fri, 01 Dec 2023 16:40:10 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi <a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> and others, thanks for your help in trying to figure this out and please let me know if I can provide any additional details or high-resolution photos. As mentioned, I am happy to send a unit to you directly for testing. I  can send it as a gift etc. as well to avoid customs stuff since this is being donated for research.</p>
<p>&nbsp;</p>
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				<title>BuckoA51 replied to the topic OSSC Pro and the NAC Splitfire Jamma Capture Compatibility Thread-a-go-go. in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-and-the-nac-splitfire-jamma-capture-compatibility-thread-a-go-go/#post-59230</link>
				<pubDate>Thu, 30 Nov 2023 17:17:31 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, Birdland Arcade reached out to me by e-mail and offered to send a Splitfire unit to test with, if you like I can e-mail them back and get them to send it to you in Finland. Looks like they&#8217;re based in Germany so no customs to worry about.</p>
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				<title>Rochabian replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/12/#post-58708</link>
				<pubDate>Thu, 09 Nov 2023 18:22:27 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Thanks for your advices and for the firmware update, really appreciated. I&#8217;ll check for the de-jitter mod then. Keep up the good work !</p>
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				<title>Rochabian replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/11/#post-58700</link>
				<pubDate>Thu, 09 Nov 2023 15:05:54 +0000</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> : If i launch a game on my switchless modded PAL SNES  in NTSC i have no sound with X6 , but if &#8220;switch&#8221; to PAL in game, it works with sound at 6X. Weird. I don&#8217;t know why i loose sound in NTSC. It&#8217;s a pity because X6 is perfect on my TV, no sync lose.</p>
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				<title>lito69 replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/11/#post-58678</link>
				<pubDate>Wed, 08 Nov 2023 14:38:21 +0000</pubDate>

									<content:encoded><![CDATA[<p>&lt;span style=&#8221;vertical-align: inherit;&#8221;&gt;&lt;span style=&#8221;vertical-align: inherit;&#8221;&gt;<a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a> Yes, I&#8217;m using ntsc snes, 0.90 5x 384*320 I think it was, I don&#8217;t lose synchronization, I flash to 1.08 and I lose in the same configuration constantly, the ossc green led turns off, in 0.90 the green led never turns off, it&#8217;s my tv philips 55pus7605 the one that&hellip;<span class="activity-read-more" id="activity-read-more-6331"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/11/#post-58678" rel="nofollow ugc">Read more</a></span></p>
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				<title>SweetSweetBulbs replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58379</link>
				<pubDate>Sun, 22 Oct 2023 17:53:03 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a></p>
<p>Hey there. First post on this forum. Anyways, I just completed the mod and updated to FW 1.0.7. I came from 0.88a. First thing I&#8217;ve noticed is that the Allow upsample2x option causes a black screen whereas on the previous version it did not.</p>
<p>Any idea on the issue here?</p>
<p>Thanks</p>
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				<title>marqs replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58374</link>
				<pubDate>Sat, 21 Oct 2023 23:34:31 +0100</pubDate>

									<content:encoded><![CDATA[<blockquote><p>Is this new firmware able to support VGA (720×400, etc) to 1440p @ 70 Hz using pixel repetition?</p></blockquote>
<blockquote><p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, would it be possible to allow the reverse LPF to take negative values and thereby function as a forward LPF?  This would be helpful for blurring dithering patterns in Genesis/Mega Drive games.  The RetroTINK-5X allows this with its equivalent&hellip;</p></blockquote>
<p><span class="activity-read-more" id="activity-read-more-6151"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58374" rel="nofollow ugc">Read more</a></span></p>
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				<title>snax replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58366</link>
				<pubDate>Sat, 21 Oct 2023 01:09:01 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, would it be possible to allow the reverse LPF to take negative values and thereby function as a forward LPF?  This would be helpful for blurring dithering patterns in Genesis/Mega Drive games.  The RetroTINK-5X allows this with its equivalent &#8220;pre-emphasis&#8221; filter taking negative values.</p>
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