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	<title>VideoGamePerfection.com | RandomBolt | Activity</title>
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				<title>RandomBolt replied to the topic OSSC HDMI output range, SDTV color correction in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-hdmi-output-range-sdtv-color-correction/#post-65217</link>
				<pubDate>Mon, 03 Mar 2025 10:55:17 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you. I will see if Marqs has some additional thoughts on this, as the OSSC Pro is quite the jump in price and I mostly just want 1080p.</p>
<p>From my emulation tests, proper scanline and CRT filters do a lot to remove most of the jaggies, especially with moving content. So that is what I am looking for in the scaler.</p>
<p>I think there are some color&hellip;<span class="activity-read-more" id="activity-read-more-10142"><a href="https://videogameperfection.com/forums/topic/ossc-hdmi-output-range-sdtv-color-correction/#post-65217" rel="nofollow ugc">Read more</a></span></p>
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				<title>RandomBolt replied to the topic OSSC HDMI output range, SDTV color correction in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-hdmi-output-range-sdtv-color-correction/#post-65208</link>
				<pubDate>Sat, 01 Mar 2025 17:12:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Thank you guys.</p>
<p>Marqs, is there any technical reason for HDMI YCbCr output to be Rec. 601? I mean, for unprocessed output I think it is normal but if we want to scale and apply shaders, the TVs will expect Rec. 709 for 720p-1080p resolutions. Rec. 601 is for for 480i/p only, I think.</p>
<p>On my experiments, TVs seem to select colorspace based on&hellip;<span class="activity-read-more" id="activity-read-more-10132"><a href="https://videogameperfection.com/forums/topic/ossc-hdmi-output-range-sdtv-color-correction/#post-65208" rel="nofollow ugc">Read more</a></span></p>
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				<title>RandomBolt started the topic OSSC HDMI output range, SDTV color correction in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-hdmi-output-range-sdtv-color-correction/</link>
				<pubDate>Thu, 27 Feb 2025 11:04:38 +0000</pubDate>

									<content:encoded><![CDATA[<p>Hi guys,</p>
<p>I have an issue where both my new and old TV do not handle anything other than Limited Range input. So most work for monitors but TVs is a big problem.</p>
<p>From looking at most scalers, it seems the OSSC is the only one that has some form of control over the output range, RGB or YCbCr. I have looked and most VGA to HDMI adapters are also&hellip;<span class="activity-read-more" id="activity-read-more-10117"><a href="https://videogameperfection.com/forums/topic/ossc-hdmi-output-range-sdtv-color-correction/" rel="nofollow ugc">Read more</a></span></p>
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				<title>RandomBolt replied to the topic Getting CRT-like brightness from original Xbox to LCD monitor in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/getting-crt-like-brightness-from-original-xbox-to-lcd-monitor/#post-64082</link>
				<pubDate>Thu, 14 Nov 2024 11:05:42 +0000</pubDate>

									<content:encoded><![CDATA[<p>No game will use &#8220;full width&#8221; 720&#215;480, that is not supported. The 480p output is EDTV 480p, where the 720 has margins (2 by 8px) which leaves 704px to be squished by 10:11 into 4:3, 640&#215;480. This is according to spec for digital signals encoded over analog, like Component of TV VGA ports (with a TV RGB signal).</p>
<p>Any game that rendered geometry&hellip;<span class="activity-read-more" id="activity-read-more-9468"><a href="https://videogameperfection.com/forums/topic/getting-crt-like-brightness-from-original-xbox-to-lcd-monitor/#post-64082" rel="nofollow ugc">Read more</a></span></p>
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				<title>RandomBolt replied to the topic Gamecube 480p 2x mode aspect ratio not 4:3. Any ideas? in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/gamecube-480p-2x-mode-aspect-ratio-not-43-any-ideas/page/3/#post-64076</link>
				<pubDate>Wed, 13 Nov 2024 15:27:06 +0000</pubDate>

									<content:encoded><![CDATA[<p>Do you have a source for that info that I can read?</p>
<p>On the Conexant datasheet it mentions two RGB output modes, TV or monitor but it is not very clear on the differences. I haven&#8217;t read it all yet. Maybe it is related to the pixel AR.</p>
<p>What is clear is that without an internal mod the Xbox cannot output monitor VGA, as it is still filtered for TV&hellip;<span class="activity-read-more" id="activity-read-more-9466"><a href="https://videogameperfection.com/forums/topic/gamecube-480p-2x-mode-aspect-ratio-not-43-any-ideas/page/3/#post-64076" rel="nofollow ugc">Read more</a></span></p>
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				<title>RandomBolt replied to the topic Gamecube 480p 2x mode aspect ratio not 4:3. Any ideas? in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/gamecube-480p-2x-mode-aspect-ratio-not-43-any-ideas/page/3/#post-64055</link>
				<pubDate>Tue, 12 Nov 2024 10:48:23 +0000</pubDate>

									<content:encoded><![CDATA[<p>Sorry to unearth this but wanted to add some points, since resolutions on this generation seems to always be an issue.</p>
<p>First, the behavior of displays at this time was different. So, both EDTV CRTs and later SD/HD/EDTV compatible LCDs that had multiple digital and analog inputs understood mostly what was going on with the signal.</p>
<p>People get very&hellip;<span class="activity-read-more" id="activity-read-more-9454"><a href="https://videogameperfection.com/forums/topic/gamecube-480p-2x-mode-aspect-ratio-not-43-any-ideas/page/3/#post-64055" rel="nofollow ugc">Read more</a></span></p>
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