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	<title>VideoGamePerfection.com | snax | Activity</title>
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				<title>snax replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/10/#post-58393</link>
				<pubDate>Tue, 24 Oct 2023 08:22:27 +0100</pubDate>

									<content:encoded><![CDATA[<p>Some more experimentation:</p>
<ul>
<li>I didn&#8217;t realize Line6x uses pixel repetition.  Since this halves the effective horizontal resolution, it&#8217;s better to use Line5x if you want to use shadow masks.</li>
<li>At Line5x, A-Grille and TV masks look fine.  PVM is OK by itself, but it introduces beat patterns when combined with scanlines (since the scanline p&hellip;</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-6173"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/10/#post-58393" rel="nofollow ugc">Read more</a></span></p>
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				<title>snax replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58376</link>
				<pubDate>Sun, 22 Oct 2023 05:21:30 +0100</pubDate>

									<content:encoded><![CDATA[<p>Some random observations since modifying and upgrading my OSSC to 1.07:</p>
<ul>
<li>Line6x works on my TV, but my USB3HDCAP chokes on it.  I suspect the resolution is just too high for it.</li>
<li>Video mode changes in Line6x tend to cause sound to cut out (e.g. FMVs in Mega Man X4 on PS1).  Toggling the audio downsampling setting restores sound.  Turning on fu&hellip;</li>
</ul>
<p><span class="activity-read-more" id="activity-read-more-6152"><a href="https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58376" rel="nofollow ugc">Read more</a></span></p>
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				<title>snax replied to the topic OSSC v1.xx series beta firmware in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-v1-xx-series-beta-firmware/page/9/#post-58366</link>
				<pubDate>Sat, 21 Oct 2023 01:09:01 +0100</pubDate>

									<content:encoded><![CDATA[<p><a href='https://videogameperfection.com/members/marqs/' rel="nofollow ugc">@marqs</a>, would it be possible to allow the reverse LPF to take negative values and thereby function as a forward LPF?  This would be helpful for blurring dithering patterns in Genesis/Mega Drive games.  The RetroTINK-5X allows this with its equivalent &#8220;pre-emphasis&#8221; filter taking negative values.</p>
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