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	<title>VideoGamePerfection.com | ケイ | Cae | Activity</title>
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				<title>ケイ &#124; Cae replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/#post-63976</link>
				<pubDate>Sun, 03 Nov 2024 18:53:50 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve tried restarting the device a number of times (already on the test pattern) and it still gives me the same error.</p>
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				<title>ケイ &#124; Cae replied to the topic OSSC Pro: Failed Firmware Update in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-failed-firmware-update/#post-63962</link>
				<pubDate>Sun, 03 Nov 2024 08:52:31 +0000</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been unable to get the update to work as well, but for me it almost immediately gives me a message saying it failed with a -9 in parenthesis.</p>
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				<title>ケイ &#124; Cae replied to the topic Hybrid nearest-neighbor/bilinear upscaling in the forum OSSC - Feature Requests</title>
				<link>https://videogameperfection.com/forums/topic/hybrid-nearest-neighbor-bilinear-upscaling/#post-62900</link>
				<pubDate>Sun, 18 Aug 2024 07:12:57 +0100</pubDate>

									<content:encoded><![CDATA[<p>+1</p>
<p>Since the custom scaling algorithm setting allows MiSTer format scaling filters to be used, it is possible to copy scaling filters from &#8220;Upscaling &#8211; SharpBilinear&#8221; in the MiSTer&#8217;s pre-set filters, but these only define the ratio of nearest neighbor to bilinear (SharpBilinear_000.txt being pure bilinear), not the exact scaling factor for the&hellip;<span class="activity-read-more" id="activity-read-more-8849"><a href="https://videogameperfection.com/forums/topic/hybrid-nearest-neighbor-bilinear-upscaling/#post-62900" rel="nofollow ugc">Read more</a></span></p>
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				<title>ケイ &#124; Cae started the topic OSSC Pro: Super Game Boy and Customizable Auto Scaling in the forum OSSC - Feature Requests</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-super-game-boy-and-customizable-auto-scaling/</link>
				<pubDate>Fri, 16 Aug 2024 10:55:58 +0100</pubDate>

									<content:encoded><![CDATA[<p>Hello! I have two different features I would like to suggest be added to the OSSC Pro in a future firmware:</p>
<p>1. Some way to make the game window in Super Game Boy fill the screen vertically. Currently, using the SNES 256&#215;240 sampling preset for the Super Game Boy, the smallest size I can crop the image to is an active area of 200&#215;160, which leaves&hellip;<span class="activity-read-more" id="activity-read-more-8835"><a href="https://videogameperfection.com/forums/topic/ossc-pro-super-game-boy-and-customizable-auto-scaling/" rel="nofollow ugc">Read more</a></span></p>
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				<title>ケイ &#124; Cae replied to the topic OSSC Pro: Does the Nearest setting have interpolation? in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-does-the-nearest-setting-have-interpolation/#post-60708</link>
				<pubDate>Fri, 15 Mar 2024 09:40:08 +0000</pubDate>

									<content:encoded><![CDATA[<p>That&#8217;s a bit unfortunate, but I&#8217;m reasonably confident I can figure out how to get the results I want using the MiSTer filters. Thanks for your help.</p>
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				<title>ケイ &#124; Cae&#039;s profile was updated</title>
				<link>https://videogameperfection.com/activity/p/7516/</link>
				<pubDate>Fri, 15 Mar 2024 09:25:17 +0000</pubDate>

				
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				<title>ケイ &#124; Cae changed their profile picture</title>
				<link>https://videogameperfection.com/activity/p/7515/</link>
				<pubDate>Fri, 15 Mar 2024 09:24:52 +0000</pubDate>

				
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				<title>ケイ &#124; Cae started the topic OSSC Pro: Does the Nearest setting have interpolation? in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/ossc-pro-does-the-nearest-setting-have-interpolation/</link>
				<pubDate>Fri, 15 Mar 2024 09:21:46 +0000</pubDate>

									<content:encoded><![CDATA[<p>I have a pretty basic question about the OSSC Pro that I haven&#8217;t been able to find an answer to. When you&#8217;re in scaler mode and the scaling algorithm is set to &#8220;Nearest,&#8221; do you get true nearest neighbor scaling complete with uneven pixel sizes and scrolling shimmer, or do you get integer scaling with interpolation (&#8220;bilinear sharp&#8221; as it&#8217;s&hellip;<span class="activity-read-more" id="activity-read-more-7514"><a href="https://videogameperfection.com/forums/topic/ossc-pro-does-the-nearest-setting-have-interpolation/" rel="nofollow ugc">Read more</a></span></p>
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