OSSC Pro: Super Game Boy and Customizable Auto Scaling
- This topic has 0 replies, 1 voice, and was last updated August 16, 2024 at 11:55 AM by .
- You must be logged in to reply to this topic.
NewHome › Forums › OSSC, OSSC Pro and DExx-vd isl › OSSC – Feature Requests › OSSC Pro: Super Game Boy and Customizable Auto Scaling
Hello! I have two different features I would like to suggest be added to the OSSC Pro in a future firmware:
1. Some way to make the game window in Super Game Boy fill the screen vertically. Currently, using the SNES 256×240 sampling preset for the Super Game Boy, the smallest size I can crop the image to is an active area of 200×160, which leaves a small amount of the border visible. If I could get the active area down to 160×144, that would crop out the border entirely while allowing the actual game image to fill the screen top to bottom. Alternatively, if a separate Super Game Boy sampling preset already cropped down to 160×144 were added, that would make things even easier.
2. This one might be a little tricky to explain. In scaler mode, Auto setting for the scaling algorithm “uses Nearest for low-res sources and Lanczos3_sharp for med/high-res.” I would like to be able to set one scaling algorithm (besides Nearest) for low-res sources and another (besides Lanczos3_sharp) for med/high-res and have it swap scaling algorithms automatically based on resolution the way the Auto setting does, rather than having to change it manually based on the game I’m playing, or worse, what screen I’m on. Specifically, I want to use bilinear sharp scaling for 240p and bilinear scaling for 480i and up, but it would make sense to make both independently customizable to anything. Maybe this is something that could be incorporated into how the custom scaling algorithm setting works, similar to how the most recent update made it possible to use that to set different scaling algorithms for the horizontal and vertical axes.
NewHome › Forums › OSSC, OSSC Pro and DExx-vd isl › OSSC – Feature Requests › OSSC Pro: Super Game Boy and Customizable Auto Scaling
Hello! I have two different features I would like to suggest be added to the OSSC Pro in a future firmware:
1. Some way to make the game window in Super Game Boy fill the screen vertically. Currently, using the SNES 256×240 sampling preset for the Super Game Boy, the smallest size I can crop the image to is an active area of 200×160, which leaves a small amount of the border visible. If I could get the active area down to 160×144, that would crop out the border entirely while allowing the actual game image to fill the screen top to bottom. Alternatively, if a separate Super Game Boy sampling preset already cropped down to 160×144 were added, that would make things even easier.
2. This one might be a little tricky to explain. In scaler mode, Auto setting for the scaling algorithm “uses Nearest for low-res sources and Lanczos3_sharp for med/high-res.” I would like to be able to set one scaling algorithm (besides Nearest) for low-res sources and another (besides Lanczos3_sharp) for med/high-res and have it swap scaling algorithms automatically based on resolution the way the Auto setting does, rather than having to change it manually based on the game I’m playing, or worse, what screen I’m on. Specifically, I want to use bilinear sharp scaling for 240p and bilinear scaling for 480i and up, but it would make sense to make both independently customizable to anything. Maybe this is something that could be incorporated into how the custom scaling algorithm setting works, similar to how the most recent update made it possible to use that to set different scaling algorithms for the horizontal and vertical axes.
| Cookie | Duration | Description |
|---|---|---|
| _gat | 1 minute | This cookie is installed by Google Universal Analytics to restrain request rate and thus limit the collection of data on high traffic sites. |
| Cookie | Duration | Description |
|---|---|---|
| __gads | 1 year 24 days | The __gads cookie, set by Google, is stored under DoubleClick domain and tracks the number of times users see an advert, measures the success of the campaign and calculates its revenue. This cookie can only be read from the domain they are set on and will not track any data while browsing through other sites. |
| _ga | 2 years | The _ga cookie, installed by Google Analytics, calculates visitor, session and campaign data and also keeps track of site usage for the site's analytics report. The cookie stores information anonymously and assigns a randomly generated number to recognize unique visitors. |
| _gid | 1 day | Installed by Google Analytics, _gid cookie stores information on how visitors use a website, while also creating an analytics report of the website's performance. Some of the data that are collected include the number of visitors, their source, and the pages they visit anonymously. |
| Cookie | Duration | Description |
|---|---|---|
| IDE | 1 year 24 days | Google DoubleClick IDE cookies are used to store information about how the user uses the website to present them with relevant ads and according to the user profile. |
| test_cookie | 15 minutes | The test_cookie is set by doubleclick.net and is used to determine if the user's browser supports cookies. |
| Cookie | Duration | Description |
|---|---|---|
| ct_checked_emails | session | No description |
| ct_has_scrolled | session | No description |
| ct_mouse_moved | session | No description |
| ct_screen_info | session | No description |
| wordpress_apbct_antibot | session | No description |
| wp_woocommerce_session_9cc3598a6315be16da4f85bb374cf6a5 | 2 days | No description |