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	<title>VideoGamePerfection.com | Leotseil | Activity</title>
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				<title>Leotseil replied to the topic Getting rid of &#034;shadows&#034; on PAL SNES in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/getting-rid-of-shadows-on-pal-snes/#post-54141</link>
				<pubDate>Sat, 16 Jul 2022 17:13:48 +0100</pubDate>

									<content:encoded><![CDATA[<p>Thanks for the help! Playing with the Reverse LPF certainty helped a lot, although I was not able to remove all the pixel bleeding. Seems I have a 2 chip console. Is this type of pixel bleeding a typical characteristics of 2 chip SNES consoles?</p>
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				<title>Leotseil&#039;s profile was updated</title>
				<link>https://videogameperfection.com/activity/p/2551/</link>
				<pubDate>Sat, 16 Jul 2022 05:08:05 +0100</pubDate>

				
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				<title>Leotseil started the topic Getting rid of &#034;shadows&#034; on PAL SNES in the forum OSSC - Discussion and support</title>
				<link>https://videogameperfection.com/forums/topic/getting-rid-of-shadows-on-pal-snes/</link>
				<pubDate>Sat, 16 Jul 2022 05:05:42 +0100</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;m having a problem getting the optimal picture on my PAL SNES with OSSC (using the PAL SNES RGB cable with luma on sync from Retro Gaming Cable). I have used the PAL profiles by Opaque79 as a starting point, but I can&#8217;t seem to get it right. I can get a sharp and stable image, but there are some weird horizontal &#8220;shadows&#8221;. I have a screenshot&hellip;<span class="activity-read-more" id="activity-read-more-2550"><a href="https://videogameperfection.com/forums/topic/getting-rid-of-shadows-on-pal-snes/" rel="nofollow ugc">Read more</a></span></p>
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