Reply To: Sega 3D Games

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Hi Marqs, yes Framepacking would be another way to go, but it looks like top-bottom with a 45-line blanck between the to pictures. Didn’t do the maths, but this seems to be a too small gap to allow the second input frame to come in time, so it doesn’t solve the timing problems of the top-bottom solution.

The more I think about it, the more I realize SBS is probably the best way to go (perfect sync with the input, no lag), but still it requires a buffer…