Reply To: Saturn optimal settings
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Okay here are my research results, with links to my screen grabs of each example (note you will need to right-click on each image and select “View Image” to see full detail):
Sega Saturn NTSC Model 1 OSSC optimal timings:
320×224 (Game Example: World Heroes Perfect [has in-game letterboxing] )
Video in proc.:
Video LPF = 9MHz
Ouput: (for 240p/288p proc)
Make sure whatever linex you use is set to “320×240 opt.”
Sync opt.:
Analog sync LPF = 10MHz (I tend to base all my profiles on this setting)
Sampling opt. <Adv. timing > 320×240
H. samplerate = 427
H. active = 320
I didn’t have to change H. synclen or H. backporch as it happened to fall dead center on my capture card.
Sampling opt.:
Sampling phase = 225 degrees (this will differ from console to console).
——————–
352×224 (Game example: All of the various Capcom arcade fighting game ports)
Video in proc.:
Video LPF = 9MHz (vital for some saturn consoles in 352 and 704 res modes)
Ouput: (for 240p/288p proc)
Make sure whatever linex you use is set to “320×240 opt.”
Sync opt.:
Analog sync LPF = 10MHz (I tend to base all my profiles on this setting)
Sampling opt. <Adv. timing > 320×240
H. samplerate = 455
H. active = 352
I didn’t have to change H. synclen or H. backporch as it happened to fall dead center on my capture card.
Sampling opt.:
Sampling phase = 225 degrees (this will differ from console to console).
——————–
704x480i (Game example: Virtua Fighter 2 [stage areas] )
Video in proc.:
Video LPF = 9MHz (vital for some saturn consoles in 352 and 704 res modes)
Sync opt.:
Analog sync LPF = 10MHz (I tend to base all my profiles on this setting)
Sampling opt. <Adv. timing > 480i
H. samplerate = 910
H. synclen = 62
H. backporch = 98
H. active = 704
Sampling opt.:
Sampling phase = 225 degrees (this will differ from console to console).
Note the optimal timing couldn’t perfectly fine-tune the dot alignment. Some slight ghosting appears on hard edges.