Reply To: 640×240 Optimized Mode
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My goal is accuracy to the 640×240 frame that the system is outputting. Since YouTube and MP4 video is all digital, I’m limited accuracy-wise in terms of making things look exactly like they do on a CRT. That’s why I aim for what the original digital image looked like, before the DAC conversion. Since the N64 digitally outputs a 640 wide frame, that’s the frame size I would like the OSSC to sample from the console’s RGB output. I believe an optimized mode for higher line multiplier modes would be useful for this purpose.
I’d also like to state for the record that N64 games look pretty nice this way, if the accuracy driven Angrylion plugin is to be believed. The game designers intended for games to be interpolated this way and drew 2D assets accordingly. That’s why many 2D assets lack built-in anti-alias shaded pixels on the edges, because the horizontal smoothing feature would have added them instead. Hopefully I can get the forum to accept the links, this time. Take a look at these screenshots from the plugin and judge for yourselves.


I can also confirm that this is pretty close to what these games look like on my PVM, so it more or less looks like that on my display.
