Reply To: VRR and/or freesync support?


The console needs to have hardware support of VRR to gain any benefit. The lag reduction of VRR comes from the fact that 3D consoles generate frames asynchronously and then wait until the start of the next frame to scan out. VRR eliminates this lag by letting them scan out as soon as the frame is done. Old consoles generate the picture as it scans out so there’s no lag there to eliminate.