Reply To: OSSC + N64 = Better with Passthrough?

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N64 games have an INSANE amount of dithering: almost every light effect is made using dithering, and I think it’s impossible that you haven’t noticed it! The problem is that N64 was made to be displayed in CRT TVs which mask dithering very well creating beautiful transparencies and color depth, but with LCDs you can clearly see the crosshatch.

OSSC does the “nearest neighbor” work which is perfect with Famicom / Super Famicom but the image I get from my N64 looks more similar to “bicubic” and for me it’s quite difficult reading letters and numbers (e.g. “e” letters become “?”) as well as enjoy the game in general.

So, noone uses OSSC with N64 who can recommend me some settings to try?