The thing I can’t figure out is – following FBX guides I was able to get NES and SNES looking nice. When I do the same for PS1 I can NOT get rid of the moving pixels…and if I do on the grid then when I go in games it’s present in menus and some games.
However, using 4:3 mode instead of 256×240 then the picture is always fine without having to use the phase option.
So why not just always use 4:3 what is the diff in using that over 256×240 optim etc..?
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