Reply To: Optimal timings for original Xbox (and Xbox 360)

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#40562
Zacabeb
Participant

    I imagine that when using 720×480, developers set out from it having the standardized pixel aspect ratio of 10:11, or thereabouts.

    Given that the vast majority of TVs at the time were CRT based with some geometric distortion being inevitable, I don’t think any adherence to a specific pixel aspect ratio in 720×480 was very strict however.

    So whether a game treats 720×480 as slightly wider than 4:3 or not might vary.