Reply To: OSSC optimized modes for 240p game ports?

#42367
Zacabeb
Participant

    This is a limitation of the GameCube and Wii as they subsample the color to 4:2:2 internally and then filter it for output, so there will always be some color bleeding. They might also be scaling up the picture from 256 to 640 pixels, rather than 512 pixels, causing additional bleeding to occur in bands across the picture even when the sample rate in the OSSC matches up with the game’s native resolution.