Reply To: Mega Drive 2 + SCART dropping signal at most screen transitions
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My monitor is perfect for OSSC as well (0 frames of input lag), but what it is not good for is refreshing an image after a signal drop. :< Every drop I lose about 3-4 seconds due to how slow my monitor refreshes a signal change, even though the actual drop is like a fraction of a second. :<
Sonic 1 USA/Europe: Can’t find it happen
Sonic 2 (World): Select 2-player mode doesn’t work at all, when it changes to extra stage it drops connection. This also happens after finishing the extra stage and before the stage results screen loads.
If you don’t have Sonic 2, then name a game and I will load it on my Mega Everdrive Pro and get back to you.
Virtually any time, I presume, the resolution changes in any game (basically every time a cutscene loads, a video sequence, or sometimes when full screen menus are loaded (any time the resolution changes, which happens a TON on Sega Genesis)), signal drops for a split second, which causes my monitor to refresh for 3-4 seconds. Jose’s monitor refreshes much faster than mine, so it doesn’t appear to be an issue for him…
It even happens when you load a game from the Mega Everdrive Pro out of the menu into virtually any game. Is there any way to stop this extremely brief desync? I have never experienced this on NES, SNES, or PSX with my OSSC. Even when loading from the menu of the FX PAK Pro, it doesn’t drop sync like this to cause my monitor to refresh. Something only I have experienced on the Mega Drive 2.
I wouldn’t mind if my monitor refreshed at the same rate that the OSSC does after the signal drop, but sadly it chains into a 3-4 second black screen on my monitor every time. :< It doesn’t break the game, it’s just annoying to miss a few seconds of the start of virtually every cut scene or battle in RPGs. Not to mention getting back into the map screen after a battle or something like that.
Thanks again for your ideas and support.
