Loosing Sync with Ossc and Pc Engine

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  • #55121
    easterislandnick
    Participant

      Thanks for trying.

      #55125
      easterislandnick
      Participant

        I have ordered a retro tink scart which plays the pc engine with no drop outs. It’s not quite as sharp but the plug and play nature suits me better than the OSSC. Thanks for you help.

        #55176
        BuckoA51
        Keymaster

          Out of interest which PC engine was it exactly?

          #55251
          Anonymous

            I tried PC-ENGINE(White)+Super CD-ROM, PC-ENGINE(CoreGrafx)+Super CD-ROM. It’s same problem.
            And I take singnal from EXT port like this
            https://pbs.twimg.com/media/FebI855VIAIWzSX?format=jpg&name=4096×4096
            It’s better than use composite as Csync. But also lose sync.

            #55252
            easterislandnick
            Participant

              Thanks Kamonegi, I was thinking of importing another PC Engine to test, I won’t now you are having the same issue. The one I was using was an original white Pc Engine.

              #55254
              BuckoA51
              Keymaster

                No issues here on my Supergrafx with Super SD system 3. I think I’ve another PC Engine in storage I’ll try though.

                #55712
                GTSS
                Participant

                  I had some rare occasions of picture dropout on my white pce which has an rgb amp that I contructed myself and has been serving me well all these years. Its based on an old schematic and its supposed to be specifficly designed for the pce. It has 4 amps, 3 for the rgb and a slightly different one for the sync and it is comprised of a transistor (each), resistors and capacitors. The pce is on an IFU-30 with a cdrom2 but I get the RGB from the PCE and the stereo sound from the two RCAs of the IFU.

                  In my case, using the default settings of the OSSC (v1.6, fw 0.9a) and 2x upscale, I would rarely get a dropout for a second and the picture would come back. When I say rarely I mean that you could complete a game (Dynastic hero which is long for example) and it would happen once or twice throughout.

                  Fidling with pre and post coast and increasing HSync tolerance didn’t solve it. Neither the Sync LPF which is by default at 2.5Mhz.

                  I noticed that when turning on the OSSC and after the PCE, the OSSC would lock at 60.28Hz. If after that I turned off the OSSC and then back on, it would lock on 60.05Hz or 59.98Hz (OSSC LCD screen). Others have reported these same frequencies when using a PCE with the OSSC.
                  There hasn’t been one time that I would get a picture dropout when the OSSC is locked at 59.98Hz (I haven’t tried at 60.05Hz yet but I suspect the case will be the same). I’m talking finishing Dracula X and Star Parodia and not having a single dropout.

                  Also to mention that when my OSSC locks on a frequency, it doesn’t change on it’s own, its stable.

                  I suspect that the OSSC doesn’t detect the frequency of the sync signal correctly on console power up and this definitely seems to be responsible for even these rare dropouts.
                  I mean, I know the PCE doesn’t output 60.28Hz, thats for sure. It should be around 59.89Hz or 59.83Hz depending on the software (Voultar). It is known to fluctuate.

                  One other thing that I noticed and please if someone knows please tell me… The LCD may show 60.28Hz (or what have you) but if I press “info” on the remote the window that appears on screen says “FPGA 59.82Hz” among other things. Should these two be different? Could the 59.82Hz be the output of the OSSC and not the input and thats why they differ?

                  • This reply was modified 2 years, 7 months ago by GTSS.
                  • This reply was modified 2 years, 7 months ago by GTSS.
                  • This reply was modified 2 years, 7 months ago by GTSS.
                  • This reply was modified 2 years, 7 months ago by GTSS.
                  • This reply was modified 2 years, 7 months ago by GTSS.
                  #55813
                  BuckoA51
                  Keymaster

                    I think it’s just the case that OSSCs reporting of the Hz isn’t always terribly accurate.

                    #55817
                    GTSS
                    Participant

                      Well yes but that isn’t a problem. My DUO and DUO-R start at 60.28Hz and stay there (there’s no re-sync to another frequency).

                      The white I have on the other hand, begins at 68.28 and later on it loses sync for a second and re syncs at 60.05Hz. And some times later on it does it again but resyncs on 60.05 again.

                      Well I redid the mod on this white yesterday…. placed the amp (4 channel) on another spot and not on the oscillator that was initially, and also taped the R G B and Sync signals from the cpu chip and not the expansion port that was initially.

                      Played for an hour yesterday and remained at the initial 60.28Hz. We will see….

                      • This reply was modified 2 years, 7 months ago by GTSS.
                      #55821
                      marqs
                      Participant

                        The frequency shown on the screen is based on status readback from video ADC which is not always accurate. Once ADC has been configured for the source, accurate refresh rate can be calculated via FPGA and is shown when ‘info’ is pressed. If you suspect the problem is related to resyncing to different frequency, you can try freezing mode detection by opening the load profile prompt via remote hotkey and leaving it there.

                        #55827
                        GTSS
                        Participant

                          After redoing the rgb mod as I described above, the white pce seems rock stable now. Played it for hours and never once resynced, even with Sync LPF at OFF. Just to let people know…

                          • This reply was modified 2 years, 7 months ago by GTSS.
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