OSSC Pro Pure LM 240×360 proc output issue

NewHome Forums OSSC, OSSC Pro and DExx-vd isl OSSC – Discussion and support OSSC Pro Pure LM 240×360 proc output issue

Viewing 2 posts - 1 through 2 (of 2 total)
  • Author
    Posts
  • #68993
    mahi1995
    Participant

      I have a question regarding the output when using gbihf-ossc in OSSC Pro’s Pure Line Multiplier mode.

      I’m using a GCVideo-DVI adapter to connect the HDMI signal from my GameCube to the HDMI input of the OSSC Pro.
      The output of gbihf-ossc is 960×360.
      When I set OSSC Pro to Pure Line Multiplier mode and select Line2x 240×360 or Line3x 240×360 under the 384p/400p proc, the output becomes incorrect.

      Using Line2x 240×360 results in an output of 1920×1440. The status screen shows x4.
      Using Line3x 240×360 results in an output of 2560×1080. However, this signal is treated as 2560×575 by the capture card and monitor. The status screen shows x5.

      I tried setting the Pixel Decimation to 4 and changing the input to 240×360, but the result was the same.

      If the OSSC Pro’s Pure Line Multiplier behaves the same as the OSSC Classic, I would expect the output to be 720p or 1080p, but that’s not the case.

      Line2xLine2x_statusLine3xLine3x_statusLine3x_capturecard_status

      #69044
      mahi1995
      Participant

        I noticed a difference when comparing the source code of OSSC Pro and OSSC Classic v0.90.

        OSSC Pro:

                    case GROUP_384P:
                        //fixed Line2x/3x mode for 240x360p/400p
                        valid_lm[2] = MODE_L3_GEN_16_9;
                        valid_lm[3] = MODE_L2_240x360;
                        valid_lm[4] = MODE_L3_240x360;

        OSSC Classic v0.90:

                    case GROUP_384P:
                        //fixed Line2x/3x mode for 240x360p
                        valid_lm[2] = MODE_L2_240x360;
                        valid_lm[3] = MODE_L3_240x360;
                        valid_lm[4] = MODE_L3_GEN_16_9;

        Is this related?
        I don’t understand programming.
        Sorry if it’s unrelated.

      Viewing 2 posts - 1 through 2 (of 2 total)
      • You must be logged in to reply to this topic.