Question about SNES sync drop
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NewHome › Forums › OSSC, OSSC Pro and DExx-vd isl › OSSC – Discussion and support › Question about SNES sync drop
are the resuls with Analog STC LPF set to 0.5MHz (SDTV)?
Yeah I have tried changing every sync setting but there was no improvement.
Also, could someone take a picture of the LM1881 circuit built into the cable? If it’s not done properly (e.g. missing termination on input), it can do more harm than good
On pictures the cables with sync stripper on the SCART end don’t seem to terminate on input. Here is an example: https://www.retrogamingcables.co.uk/image/catalog/EU-8%20CSYNC%20SCART%20with%20LM1881.JPG
With the Universal SNES cable I measured around 75 Ohm to ground at the console end of the cable.
I’ve just got Otaku’s CSYNC PAL SNES cable (also with lm1881 board) and the problem is exactly the same. Loss of sync happens exactly in the same moments like in the case of RGC CSYNC PAL SNES cable.
I can confirm that LUMA SYNC PAL SNES cable from RGC works like a charm with OSSC and 1CHIP PAL SNES.
Sorry for the somewhat off-topic question, but is the SNES sync issue that presents with some displays just a problem with SCART or does it also happen with composite and s-video? Considering getting the Koryuu, but if I would just have the same issue anyway, I’ll go with something like the RetroTINK instead.
Thanks.
Yes the sync jitter is by design at the PPU level, so it affects all outputs (in 60 Hz mode). In fact, it was intentionally created to decrease composite video artefacts.
Actually since I have Luma SYNC scart cable now and it works both with OSSC and Retrotink, I can focuse on image quality. Maybe my TV has shitty scaling of 576p (that is what Retrotink produces in case of my PAL SNES) but 720p (line3x) made by OSSC looks much better. 720p from OSSC looks like output from Batocera (emulation) on RPI3.
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