Daneeall

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  • in reply to: scanlines grid #63553
    Daneeall
    Participant

      So I should update to latest firmware that doesn’t require hardmod, then backup profiles and convert, then do the hardmod and update to 1.11 and restore converted profiles, right?

      in reply to: scanlines grid #63445
      Daneeall
      Participant

        Thank you. What’s the best way to preserve em that it can be used in new firmware? I have about a dozen profiles.

        in reply to: scanlines grid #63440
        Daneeall
        Participant

          Oops, I’m on 0.88 Looks like I have to mod my unit. Thank you.

          Some offtop: if I do update now, I will loose all the profiles, right?

          • This reply was modified 3 weeks, 1 day ago by Daneeall.
          in reply to: scanlines grid #63434
          Daneeall
          Participant

            It doesn’t seem to be possible for generic mode. Or I don’t see a way to set correct vertical interval. Changing values for sub-columns 3,4,5,6 doesn’t do anything.
            Setting “Sl. alternating” and “Sl. alt interval” doesn’t affect vertical lines either.
            Actually that nice grid can be seen but only in “optimized” modes and not in generic =(

            in reply to: SNES correct aspect ratio in Generic 4:3 mode Line4x #62537
            Daneeall
            Participant

              Using the formula from above tends games to look clear enough, and sharp enough wich is acceptable to me, without necessity of switching “optimised” modes from game to game, or suffer from ingame resolution switching when the main gameplay is displayed in one resolution and internal menus in another.
              I just love how the SNES looks with this samplerate, thanks.
              Actually if to use the same calculations but corrected with data from the table you’ve provided, we’re getting pretty close results:
              5369318,18/(60,09*262)*5=1705,24
              So if I got this correctly, for the SNES Generic Line4x, the last multiplier of the formula determines the aspect ratio: *4 is for 8:7 and *5 is for 4:3 am I right?

              • This reply was modified 2 months, 3 weeks ago by Daneeall.
              in reply to: SNES correct aspect ratio in Generic 4:3 mode Line4x #62340
              Daneeall
              Participant

                I appreciate your attention, thanks. I’d like to see circles as circles rather than ovals, I think it’s 4:3 aspect.
                So for the SNES h.sample rate will be 1280\0.75=1706.66 (Generic 4:3 Line4x) am I right?

                May I ask you what the 0.75 value is?
                And if the formula [pixel clock\(vertical refresh * scanlines)=h. sample rate*4] is the right way to calculate h.sample rate for the other consoles in Generic mode Line4x? And if it is, then why it doesn’t work in SNES case?
                I made the same calculations with that formula for N64 and Genesis and it’s apparently looks OK

              Viewing 6 posts - 1 through 6 (of 6 total)