ExoParadigmGamer
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I apologize to the moderators for the duplicate post. I would delete the duplicate myself, but I cannot figure out how from my end.
My goal is accuracy to the 640×240 frame that the system is outputting. Since YouTube and MP4 video is all digital, I’m limited accuracy-wise in terms of making things look exactly like they do on a CRT. That’s why I aim for what the original digital image looked like, before the DAC conversion. Since the N64 digitally outputs a 640 wide frame, that’s the frame size I would like the OSSC to sample from the console’s RGB output. I believe an optimized mode for higher line multiplier modes would be useful for this purpose.
I’d also like to state for the record that N64 games look pretty nice this way, if the accuracy driven Angrylion plugin is to be believed. The game designers intended for games to be interpolated this way and drew 2D assets accordingly. That’s why many 2D assets lack built-in anti-alias shaded pixels on the edges, because the horizontal smoothing feature would have added them instead. Hopefully I can get the forum to accept the links, this time. Take a look at these screenshots from the plugin and judge for yourselves.
I can also confirm that this is pretty close to what these games look like on my PVM, so it more or less looks like that on my display.
In response to Harrumph, you bring up some valid points. However, as a content creator, I prefer sampling analog game video as accurately as possible, regardless of how good it necessarily looks. I want footage that is as accurate as possible for my reviews, and while I personally prefer the deblurred N64 settings, it isn’t accurate to what the system is outputting. Personally, I think pixel accurate N64 looks nice enough, if the more accurate Angrylion Project64 plugin is anything to go off of. I’d upload some photos, but I can’t seem to get the forum to accept any of my links.
Plus, having a dedicated optimized mode will make it easier for users to sample their N64, just like the 256×240 mode streamlines that process for NES and SNES. I also find that displays are more tolerant of the OSSC when non-standard horizontal resolutions (like 512) are sampled within a standardized H Active (like 640). This means that the 640 mode could have additional applications for sampling games that run in anamorphic aspect ratios while keeping an aspect ratio closer to 4:3. As Nmalinoski also notes, there are also games that natively run at 640×240 which could use this option.
Regarding the issue of whether Generic 4:3 interpolates, I heard that from a friend who also owns an OSSC and is generally pretty knowledgeable, though he may be mistaken on that point. While I can get pretty close to the image I’m looking for in 1280×240, the obsessive part of me just wants to get that extra bit more accurate as well as the ease of use.
Alright. I’ll keep my eyes on the forums for a release of the mod in the future. Thanks for your responses!
Precisely. I get audio output through the AV1 out jack, but no audio output through the HDMI. My Genesis, RGB-modded N64, and PlayStation all output sound through the HDMI just fine. It’s just my SNES that doesn’t work.
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