GlueyPorchBoy

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  • in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #46026
    GlueyPorchBoy
    Participant

      Sample 2x softens things a little in 4x mode, so everything should look less pixelated and closer to what you’d get on a CRT. While it’s a pretty noticeable difference on my screen, I wasn’t able to capture it on camera. I leave it on for almost everything, I think it really helps 480i signal.

      As for scanlines, the main reason to use them with a 480i output is to help hide the de-interlacing flicker when “Sl. alternating” is on. Even at their lowest strength, they’ll help, especially if you also turn up the Hybrid scanline strength.

      The main purpose for the “always on” scanlines has more to do with how 240p images are displayed. I’d recommend you watch these videos when you get a chance, he goes into how the different video modes work. They can get a bit technical, but cover things on the whole more clearly than other things that I’ve seen.

      The History of 240p
      What is 525-Line Analog Video?

      I wish I could give you an answer as to why you aren’t seeing any difference between the different output modes – 2x and 4x are quite different looking on my display. Would you be able to post any screenshots so we can see what you’re ending up with?

      in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45881
      GlueyPorchBoy
      Participant

        You’re right, I should specify that I exclusively use 4x mode with the PS2 on my monitor (mostly with Upsample 2x on, but I also have a profile for some games with it turned off and non-alternating scanlines), largely because it squashes things in passthrough (without the option to force 4:3) unless I switch the TX Mode to DVI. (Also, 4x looks really good with the settings I listed.)

        One of these days I’ll start a thread asking about that.

        in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45867
        GlueyPorchBoy
        Participant

          The PS2 mostly outputs 480i/576i (there are exceptions, including every time you’re playing a PS1 game), but it’s better to think of that as a format (i.e., the NTSC and PAL formats, respectively) than a resolution. Different consoles all kind of operate at their own resolutions and (this part’s important), pixel shapes. Back in the days of SD standards, the TV itself did most of the heavy lifting at making these look consistent, but things don’t work that way now – that’s why the OSSC has sampling options.

          People have done a lot of experiments and a lot of math to come up with the optimal timing chart, which based on the output of each of the systems listed – telling the OSSC how to interpret to signal to yield a consistent result onscreen. For the PS2, the standard optimal timings for the vast majority of games is:

          H.samplerate=858, H.active=640, H.synclen=44, H.backporch=116

          Now, this is for NTSC. If you’re PAL, things will have to be adjusted a bit (as Harrumph said above, you might have better results wit . On a regular TV, you could force the signal into a 4:3 aspect ratio and everything will be just about right. But we’re both using monitors, and they’re going to treat the signal differently, so getting right comes down how much time you’re willing to put into it.

          My monitor processes the 4x signal in a way that won’t let me force it to 4:3, so I have to compensate by changing the samplerate, or everything looks too wide. Here’s what I ended up with:

          H.samplerate=788, H.active=640, H.synclen=58, H.backporch=59

          But my starting point was that first set of numbers. I spent more time than I’d care to admit with a test image I’d made open in Simple Media System and a ruler pressed against the screen. Measure, adjust. Measure, adjust. Use whatever you have at hand – some games (Silent Hill 2, for instance) have grids in their “screen calibration” settings that you can use. In a pinch, you can use the cubes in the “PS2 Configuration” screen, although I think that might actually be lower resolution than most PS2 games. In any case you’ll need to spend some time fiddling with the settings until the picture looks right – afterwards, I think you’ll get a better idea of what the different output settings on the OSSC should look like. But it will likely be unique to your system and your screen, you could end up with something entirely different than the standard settings or mine. (Especially since I’m NTSC, and I believe you’re PAL?)

          I knew I got it right when I Was finally spending more time gaming than fiddling with the settings, but I’m having so much fun with the system now that I don’t regret a minute of it.

          Good luck!

          in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45851
          GlueyPorchBoy
          Participant

            Are you still testing things with San Andreas? The graphics on the PS2 version actually have an effect much like vertical scanlines, it was confusing me for a while, too. If so, try a different game.

            Have you set the sampler to the recommended PS2 settings? That can make a huge difference across the board.

            in reply to: OSSC PS2 Component black or green #45757
            GlueyPorchBoy
            Participant

              Unclear on what you mean by “#2” and “#5,” but usually if you’re only getting grayscales or a single color, that means it’s not getting all three parts of the component signal – is everything connected correctly (make sure you didn’t mix up the red connector and the right audio channel), and is your PS2 set to “Y Cb/Pb Cr/Pr?” Also make sure it’s a good connection on the PS2 end as well as the OSSC end, sometimes you can end up with color problems if it’s a little loose.

              in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45595
              GlueyPorchBoy
              Participant

                From here on, I’m afraid it’s all about you. If it has that many modes (looks like it was intended be sold internationally), fingers crossed that it has an onboard deinterlacer so you can use passthrough mode with PS2 games. The RetroTINK basically has the same de-interlacing process as the OSSC.

                You only have to worry about it handling 240p if you’re in passthrough mode on whichever device you’re running, and there’s not much point in doing that with a progressive signal. In all regular settings, your OSSC or RetroTINK will be converting the signal into something a modern screen recognizes.

                EDIT – I should add that, once you’ve got everything set up right (including the alternating horizontal scanlines), the bob deinterlacing isn’t that noticeable unless you’re viewing from really close (except with straight lines against black – the “loading progress” bar you see when booting up GTA, for instance). Obviously, no flicker is better than flicker, but it certainly doesn’t render games unplayable.

                in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45408
                GlueyPorchBoy
                Participant

                  Good luck on the Amiga restorations! 8-bit boy that I am, they still seem like something from the future…

                  I don’t know why you’d need a monitor that could handle 240p for a PS2, unless you wanted to play PS1 games (or the tiny number of 240p PS2 games) in passthrough mode. The deinterlacing thing is probably the bigger deal, since you’re more likely to want passthrough for 480i. I really don’t know what the current trend is, you’d think nothing modern would be able to handle it, but everything is so advanced now, maybe the manufacturers figure “doesn’t take up any space, so why not include it?” I wouldn’t expect my monitor to be have a deinterlacer, since it’s a fancy modern 4K, but it does.

                  You’ll want to look around on here for more info about the burn-in issue with bob deinterlacing, I’m sure people have gone into more detail. It might be less of an issue for modern displays, especially ones where you can speed up the response time (essentially how fast the pixels change from one color to another).

                  As for widescreen on the PS2, well… there’s a thorny situation. The short answer is “it changes from game to game, but don’t get your hopes up.” You have to remember that widescreen TVs were still a rarity during the PS2’s lifespan. There’s the setting you can change from in PS2’s config screen, but barely any games check it at all. Mostly wishful thinking on Sony’s part, and probably market prep for when widescreen TVs became more readily available (since they sell those, too).

                  So now, let’s look at it from the game developer’s perspective. They only have a limited amount of time and money to dedicate to a project, and the vast majority of customers will be playing on a 4:3 TV – so there’s no reason to add on the additional work to add 16:9 functionality. It’s not just the game itself: menus, maps, title screens, and cutscenes would all have to be redone or modified. The few people who have 16:9 TVs at this point are pretty used to doing most of their viewing in 4:3, anyway, aside from movies on DVD.

                  There were workarounds and cheats, of course, and I’ll link this list again, since it has a column for that as well. I’m sure things got better at the very tail end of the PS2’s era, when more people had widescreen TVs and companies were putting out PS3 versions of the same games. But a lot of it is really, well… just crap.

                  Let’s look at some examples (apologies again for the phone pics):

                  San Andreas 4:3
                  Here’s GTA: San Andreas in it’s normal 4:3 mode. I had to use actual game footage, because (as you saw) the menus and maps don’t change at all when you switch the display mode to “Wide.”

                  San Andreas 16:9
                  And here’s “Wide.” The top and bottom of the image are cut off now, but everything in there seems right. CJ and the disk icon are about the same width as before. But that corner map… ouch. Just like with the map and menu, Rockstar didn’t bother building a widescreen version of this, so we get that… egg thing.

                  Yakuza 2 4:3
                  Here’s the iconic opening area of Yakuza 2 in 4:3. It’s a very well laid-out, cinematic shot, with contrasting light and dark areas in the top and bottom.

                  Yakuza 2 16:9
                  And here’s the widescreen version. With the top and bottom gone, the layout is much less interesting. At least they bothered to redraw the corner map, though! And, like GTA, the menu and title screen don’t change at all when you switch to widescreen.

                  Of course, not every game approached a widescreen display this way, so check that list out! And there’s a whole modern mod scene where people are actually increasing the viewable area instead of just zooming in on the center, but that stuff is all… complicated as hell.

                  Probably a lot longer answer than you were looking for! But there was a lot going on around this time, and nobody quite knew when people would start switching over to wide TVs.

                  in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45379
                  GlueyPorchBoy
                  Participant

                    Oh nice, I was a huge Commodore geek in high school in the 90s – had a whole pile of CMD add-ons and even got the damn thing on the internet through local library’s dial-up service, which gave me a chance to experience the tail-end of the NTSC demoscene (such as it was) firsthand. Took the whole mess apart when I started college, and never found the space to put it back together… still sad about that. But I kept my 1702 out and used it as my main TV/gaming monitor until 2010 or so, so it’s what my PS2s saw the most.

                    Anyway, the NTSC and PAL standards were based entirely around broadcast television, so they don’t apply to anything that came along after. Newer screens should treat them as 480i or 576i and adjust accordingly, provided they can handle the resolutions and the deinterlacing. All of the OSSC’s output modes (just like all modern equipment) are progressive, with the exception of pass-through (if the source is interlaced) and 3xlaced. The interlacing was a method for old broadcast TVs to get the most resolution within the limitations of terrestrial broadcast bandwidth. Most systems prior to the sixth console generation (PS2, Dreamcast, XBox, Gamecube) were 240p – they were able to use a progressive signal because they were only using half the available resolution. The PS2 era was the first to fully use SD resolution (ironically, the last to use it at all) and that meant putting out an interlaced signal. For most of the generational lifespan, anyway – towards the end, which it was obvious that digital was coming to stay, TVs started to come along that could handle progressive scan, and there are surprising number of PS2 games that can be switched to progressive output, often through holding down Triangle and X during startup. (The list everyone shares is here, but I don’t believe that’s all there was.) The OSSC will switch from 480i to 480p when it detects the change in signal if you have “Autodetect Input” set to “current” or “all,” and you can speed up the process by telling it to search as soon as you’ve made the game switch by pressing “1” on your remote. This is helpful because a lot of these games give you a set amount of time to approve the switch to progressive mode before switching back automatically, just in case your display can’t handle it.

                    You’ll want to be in progressive mode as often as you can, because the two options for de-interlacing that you have are to let the TV handle it through passthrough mode (which can add lag) or on the OSSC through the 2x and 4xbob modes. The bob de-interlacing is what creates the flicker/vibrating image effect, and how much that’s visible can depend on your equipment and how you have everything set up. The “Sl. alternating” scanline mode I mentioned earlier exists to compensate for this effect. The other thing is that the bob deinterlacing can cause burn-in on some displays, so be careful with games that show lots of static text (like, y’know…. most RPGs. I always turn my monitor off if I’m stepping away to use the bathroom or whatever, just to be on the safe side.

                    in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45368
                    GlueyPorchBoy
                    Participant

                      To be honest, if you want something to dedicate to the PS2, your best bet would be find a 2000s-era flat CRT – they’re exactly what the system was designed for and will have the least visible pixellation, best shading, etc. Might have to keep an eye out for one appropriate to your space, of course, a lot of these were serious behemoths! But if you can arrange the room around what you find, you’ll be able to get the ideal PS2 experience for free or close to it. They came in various sizes, so a smaller one might turn up your local Facebook Marketplace/freecycle/regional equivalent if you’re patient.

                      All right, with that out of the way, if you can’t dedicate the space to a CRT (I can’t, myself, due to already having a hobby with monstrously heavy ancient oversized boxes: guitar and bass amps), that’s probably as good a TV choice as any for an OSSC/RetroTINK platform. See what reviews are telling you, and (if you can see it in person before buying, or can find a YouTube demo) get a look at what the options/setup screens look like – you’ll probably be spending a lot of time with it.

                      3xLaced is a weird mode, I’m sure there’s not much that supports it. (I was wrong in my earlier post, it did look weird on my old TV.) It’s probably the exact thing some folks need in some circumstances, but you can ignore it most of the time. Not sure how your current monitor is handling the image processing if 2x and 4x look the same (since they should be outputting two different resolutions), maybe it’s doing some kind of auto-zoom? Did you set the sampling rates to the ones I gave in my first post? It might treat the signals differently after you do, I know mine did.

                      With some very specific exceptions (Gran Tourismo 4 and… something else, I forget what), don’t believe any PS2 game’s claim to widescreen. Even when the setting does anything, all you get is the top and bottom of the picture chopped off and the middle blown up – and even then, the menus are probably still stuck in 4:3! You’ll get your best picture, with the framing the games were designed around, in 4:3. Learn to embrace the black bars on the left and right of your screen, they’re your travel companions in this retro journey!

                      (As a caveat, I should point out that there are some true widescreen mods for PS2 games out there, but you’ll need to deal with the whole softmod/homebrew thing, and if you thought the OSSC was complex…)

                      in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45339
                      GlueyPorchBoy
                      Participant

                        EDIT – Whoops, double post

                        in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45338
                        GlueyPorchBoy
                        Participant

                          You should pick monitor or TV based on your general use requirements – what’s this going to be used for most of the time? I used small flatscreen TVs as computer monitors for years because I wanted the PS2 to always be available through component inputs and… man, I wish I’d switched to an actual computer monitor earlier, at the very least to have saved myself the headaches of weird, semi-unrecognized resolutions. And on top of that, there’s clarity difference in something designed to be viewed from a distance of inches and something designed to be viewed by a distance of feet.

                          I guess what I’m saying is, if you’re only going to use something for console gaming and watching stuff, go with a TV. But if you want something that’s going to be a computer monitor most of the time, go with that. You can adjust as needed.

                          As for the outputs, the upscaling is happening in the OSSC, so it’s more a matter of getting your screen to treat it right. When I pull up the “Info” screen on my monitor for the different OSSC outputs, I get
                          Passthrough: 680×480
                          2xBob: 640×480
                          3xLaced: 1280×1444
                          4xBob: 1280×960

                          Does your monitor (or any of the others you’re looking at) have different modes for PC and AV? Mine does, probably more for office presentations than video games, and when it’s on AV, I get the option to set the aspect ratio to 4:3, 16:9, or a screen fit. (For 2xBob, anyway, and passthrough if the OSSC’s TX Mode is set to DVI instead of HDMI – but that’s my own weirdness.) I just hooked the OSSC up to the TV I used to use as a monitor and it took every output mode like a champ. It’s a decade-old Best Buy house brand model, so make of that what you will.

                          Take a look at the TV compatibility thread and see if they’ve checked out anything you’re looking at, and the master list has a few monitors on it.

                          But yeah, start from your circumstances and go from there. Even when I was using TVs, the screens on my desk spent 85% on the PC and 15% gaming – but that 15% is important to me. (The Year of COVID has made the ratio closer to 60/40, though.)

                          Oh, and for our purposes, treat 480i and 576i the same – the first is the NTSC standard and the second PAL.

                          in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45320
                          GlueyPorchBoy
                          Participant

                            I’m using a UHD 28″ Samsung LU28E590DS/ZA (phew!), so it’s a little bigger than what you have now. It goes up to 3840 X 2160, which is more than my current PC can even handle, so I’m future-proofing a bit. (Plus I like to borrow the PS4 Pro from the living room once in a while.)

                            The RetroTINK may be a better approach for you, and it may not – both the OSSC and RetroTINK were designed with TVs in mind, and, by using PC monitors instead, we’ve kind of opted out of simple solutions. For my part, I’m glad I went with the OSSC and took the time to learn it, since I can adjust to whatever weirdness the monitor’s processing adds. (Well, most of it, anyway…) That, and I’ve also got my old Genesis running again with a SCART cable, and that’s the exact kind of system the OSSC excels at.

                            Before you drop any more money, I’d say to go into the RetroTINK forums on here or elsewhere, and see what other people are hooking theirs up to. (Looks like you’ve already made a thread, but nobody’s responded yet.) In any case, “smaller screen=sharper picture” doesn’t really apply here, because both devices are essentially outputting new hi-res versions of the source signal, rather than simply blowing it up to a bigger picture. Sharpness is going to depend mostly on making sure that everything is set up right and doing its job.

                            Let us know what you end up going with!

                            PS – I’ve spent most of the day playing San Andreas and maxing out CJ’s muscle mass… so his scrawny arms in my sample pic already look weird, less than a day later!

                            in reply to: Kaico OSSC & BenQ EX2780Q IPS 144Hz 27″ monitor #45292
                            GlueyPorchBoy
                            Participant

                              I also use the Kaico OSSC with a PC monitor, and, by sheer coincidence, started a replay of San Andreas tonight. So I feel compelled to jump in.

                              The OSSC can work really well with a PS2 – with the appropriate setup. I admit to having spent just about as much time tinkering with the settings over the year that I’ve had it as I’ve had playing with it, but I’m really satisfied with how things are looking now.

                              The first thing you’ll want to do is set the sampling rate correctly. You should start with the settings here, although you’ll probably need to adjust to get it right. For reference, that’s: H.samplerate=858, H.active=640, H.synclen=44, H.backporch=116. You get to this from the “Sampling Options,” then “Adv. Timing 480i.” I also highly recommend setting “Allow upsample 2x” to “On” while you’re in there, it helps a lot.

                              You should also make sure the scanlines are set up right. The OSSC isn’t really designed around interlaced output, and uses a “bob” deinterlace method that makes the picture “flicker” – although the effect is more like rapid vibration. You can cover up a lot of this with scanlines. From “Scanline Options,” make sure “Scanlines” is set to “Auto” or “on” and that “Sl. alternating” is set to “on.” This will essentially add scanlines to alternating frames and mask some of the deinterlacing flicker. Adjust the scanline strength to whatever looks best for you, and I’d suggest you increase the “Sl. hybrid st.” setting as you increase the scanline strength to offset the way they’ll darken the picture. Over the past few days, I’ve been using the combination horizontal and vertical scanlines, but I suspect I’ll adjust that on a game-by-game basis.

                              Finally, you’ll want to make sure you understand the different output settings, under… “Output Settings.” “Passthrough” does no line multiplication and lets your monitor handle the de-interlacing. This is generally considered the best approach for 480i sources like the PS2, but I find the result blown out, and have the additional effect of my monitor squishing it into the center of the screen, unless I have the “TX Mode” set to “DVI.” (Keep meaning to ask about that…) “Line 2x (bob)” will let the OSSC handle the de-interlacing and gives you a bigger, softer picture. “Line 3x (laced)” is back to letting your monitor handle the de-interlacing, and has the same “squished” effect for me. Finally, there’s “Line4x (bob)” with is where I keep mine most of the time, since it looks best with my monitor.

                              I’m sure you’ll need to do some adjustment, though. I’ve spent a lot of time with a ruler pressed up against the screen to get the aspect ratio right, which ended up being “H.Sample=788,” oddly enough. But it’s ended up being worth it, I’ve basically eschewed all my newer systems in favor of playing the PS2 through the OSSC.

                              Good luck!

                              Here’s how things are looking currently (sorry for the phone pic, there’s a lot more detail in the real thing):
                              PS2 OSSC San Andreas

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