Reply To: TV compatibility report thread

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Sony KDL-55X4500 (I think it’s called the XBR8 in the US?), older 2008-era HDTV

I have the OSSC 1.6 and firmware 0.79a. I tested all my 10 analog video consoles with this TV and they all work great directly connected to the TV as well as through the OSSC. Every 240p console works in 2x, 3x & 4x. Every 480p console works in 2x 960p. No 5x.

Only real issue is that video mode changes through the OSSC take a few seconds while they are instant when connecting the consoles directly to the TV. This includes both 480i/240p transitions and video dropouts that happen when you reset the console or go from a BIOS/EverDrive menu to a game, even though the resolution does not change. This tiny video drop out take a while to re-sync.

Some comments on each console.

– Model 2 JP Saturn, SCART

Perfect. Razor sharp, no artifacts, couldn’t ask for more. Video mode resets / transitions like the 480i menus of Burning Rangers or when opening the CD tray mid-game and transitioning to the BIOS take a few seconds. Enough to mask the little sad sound the Saturn makes for the latter.

– PAL VA4 HDG Mega Drive, SCART

Razor sharp. Video filter does a decent job to reduce the jailbars on this already modded machine. This console has been region switched and is awaiting a crystal swap, works despite outputting a severely off-spec refresh rate. Sonic 2 480i tested, works. A few games (Steel Empire) seem to do drop video / change modes during menus / cut scenes / gameplay, causes a few second of video blackout, nothing too debilitating. Most annoying, entering the in-game menu of the EverDrive X7 causes a video re-sync and a few seconds of black screen. Curiously, returning to the game or exiting to the EverDrive main menu does not. None of this happens when the console is connected directly to the TV. Black level is a bit off, changing TV from full to limited range RGB mode makes black actually black.

– 1-CHIP-02 Super Famicom, SCART

Razor sharp pixels as you’d expect from a 1-Chip, also some visible ghosting as most of these have. No sync problems, no noise, etc. Not much to say, works as expected.

– DOL-001 PAL GameCube, SCART

Tested some games in 480i and the Game Boy Interface low-latency version in 240p, works just fine. Video mode transitions slower than I’d like, but not impacting games. 480i looks bad because neither this TV nor the OSSC has a quality deinterlacer.

– US 3-2 Neo Geo AES, SCART

Incredibly sharp, noise free image, Saturn level goodness. This particular board has the proper 75Ohm + 470uF caps on the output side but suffers from wrong resistors before the RGB encoder, output is very dim like on many of these early AES revisions. Thankfully the RGB gain options on the OSSC allow to correct for this, something that was not possible with any setting on my TV. The shifted & severely cropped image is also gone through the OSSC. Outstanding. There’s a bit of black-not-quite-black on this system. Not nearly as severe as on the Mega Drive, though. Cranking up the TV’s black corrector or fiddling with the RGB range etc. fixes it well enough.

– JP NUJ-1 RGB modded N64, SCART

Looks like blurry dithered shit, so very accurate rendition by the OSSC 😉 My TV always had a bit of a sync issue / twitching rows in the 480i EverDrive menu, this is gone on the OSSC. Honestly, this might be the one console I actually prefer with my TV’s processing and scaling. Something about the sharp look of the OSSC combined with the several passes of digital & analog blur of the N64 is making the whole mess worse. Ah well, playable and acceptable in any case. The slow 480i/240p transitions can be annoying in some games, i.e. Star Craft 64.

– PAL SCPH-7000 FMCB/OPL softmodded PS2, Component

Works well in both PAL & NTSC resolutions, including games with support for 480p and 1080i (GT4, etc.). Forcing 480p with GSM in compatible games works as well. My PS1 collection is PAL, 288p PS1 PAL games on the PS2 do not work in anything but Line2x. Bummer. 480p works with DTV & VESA sampling, 960p x2 only works in VESA mode. DoDonPachi DDJ forced to 480p with GSM and line doubled to 960p with upsampling enabled looks bonkers. There’s a fair bit of ghosting artifacts and some video noise, but this PS2 never really looked good. Most likely the cable I’m using. Not sure. Slow video mode transitions can be annoying, i.e 576i for FMCB into 480p for OPL into 480i for game etc.

– Original PAL XBox softmodded with NTSC BIOS, Component

Virtually all games are 480p, works fine, looks good, x2 960p works in VESA sampling mode. Everything higher than 480p (960p and games that natively do 720p / 1080i) are shifted quite a bit to the right. Don’t think there’s a way to correct this either on the OSSC or the TV.

– XBox 360, Component

720p / 1080p output works fine, image is a bit shifted, I think, but when zooming a bit and cutting off some overscan it looks like it always looked when hooked up directly to the TV. Not much to say here.

– PAL VA1 Dreamcast with GDEmu, VGA

Works perfectly, but the ‘Auto’ setting of the 480p sampler seems to select VESA mode, which causes image dropouts. Curiously enough VESA mode works in 960p x2 while DTV does not. And vice-versa with 960p disabled. Seems like across all 480p consoles 960p x2 only works in VESA mode. DTV is the correct aspect for the DC IIRC, but it still doesn’t look correct to me. Gauges in Sega Rally 2, ship bubbles in Ikaruga and the cursor in Rez look taller than wide. Not sure, maybe that’s how it’s meant to look, many SNES games don’t account for non-square pixels and many widescreen games don’t adjust the HUD for 16:9, so, not sure.