November 4, 2017 at 1:50 PM #16800SabrinaBParticipant
Tested the OSSC on my old TV, the
I am planning to upgrade to a newer TV and need the OSSC for that, but note that this old TV has a SCART input anyway and I can’t tell much difference in picture quality between the native SCART and the OSSC 2x output. The advantage though is that the OSSC it supports 240p via component that the TV doesn’t support natively.
Line-double works for:
PAL GameCube with RGB cable
PAL Wii with component cables (playing Virtual Console games)
PAL PS2 with RGB cable (playing PS1 games)
Line-triple for 240p content doesn’t work at all. Line-triple for 288p content obv doesn’t work since the TV is only 720p anyway.
In my personal experience the sound quality of Game Boy Advance games playing on the Game Boy Player for the GameCube is suddenly massively improved compared to plugging in the SCART cable directly. Not sure what’s up with that. I use the same SCART switch as before.November 4, 2017 at 9:17 PM #16825haloharryParticipant
Sony XE9005 49 | Lx3: Y | SNES: Y | Lx4/5: Y/Y
The snes at 60hz dose not work
Snes at 50hz works 100%
I have tested two chip pal snes and a 1chip 03 SFC with SuperCIC mod 50hz works, 60hz dose not.
I have used Pal gamecube, i have tested both at 480p/60hz and 576I/50hz and Yes 576p/50hz forced by swiss also with 240p with GBINovember 5, 2017 at 2:32 AM #16832JPeazy304Participant
LG (OLED) 55EC9300 | Lx3: Y | SNES: N| Lx4/5: Y/Y |
Tested with snes 1 chip (not compatible), n64, Saturn and Dreamcast.November 8, 2017 at 2:49 AM #16937jdubsParticipant
Hey guys, anyone tried an rgb-modded original NES on a TCL?
JimNovember 8, 2017 at 10:32 AM #16949HarrumphParticipant
Although not explicitly tested, considering TCLs broad compatibility (including SNES), I’d be confident the RGB-NES will work fine.November 11, 2017 at 4:58 AM #17046jonladParticipant
Mr Yuki, are you able to confirm if this is the P605 model TCL you have been raving about? Apparently P605 is the P20 here in Australia.
I’m after a 4k TV that is pretty much guaranteed to have full compatibility with the OSSC
Any help appreciatedNovember 11, 2017 at 5:15 AM #17047WitchhunterParticipant
with HDMI, only passthrough and Line2x works, but it works for all resolutions the Saturn and Megadrive can output.
This includes all resolution variants each console can output (4 of them for the Megadrive, and 28 for the Saturn, yes, 28). I’ve tested them all in PAL consoles, NTSC consoles, and PAL consoles 60hz modded. They all work fine. The only caveat is that you need to set the H-PLL pre/post values to 4, otherwise the Sonic 2 splitscreen mode on the Megadrive cannot sync properly.
Funnily enough, the progressive modes for the Saturn also get displayed properly.
Line3x works, but it is not properly centered. The image is too far on the bottom, a little part of the screen is cut off.
Line3x in PAL mode does not work.
Line4x and 5x do not work.
Everything is basically set to default mode.
I also tested with a basic HDMI to VGA adapter. You need to fiddle a bit in the TVs menu to get a centered image (under Setup -> PC setup).
From VGA input, Line2x, 3x and 4x will work, 5x will not (no matter whether I set 1920×1080, 1920×1200, or 1600×1200 – the TV manual states that these modes won’t work anyway). Passthrough mode will not work, I suppose the VGA input only accepts 31KHz signal. Also, PAL mode will not work at all.
VGA mode can take a little fiddling to properly calibrate, I recommend picking 858×480 (for Line2X) and 1280×720 (for Line3x) in the TVs menu. Line4x will default to SXGA with no selections offered. The problem with VGA is the aspect ratio and the refresh rate.
Line2x has proper aspect.
Line3x will, depending on input resolution, need switching between 4:3 and 16:9 on the TV (352x modes on the Saturn will end up widescreen, so you need to correct it down to 4:3; 320x modes will be instead too thin and need to be switched to 16:9).
Line4x has correct width in all modes, but the height is too low, so everything looks squashed. Not much, only a little, but this is noticeable after using Line2x mode.
I only tested the Saturn with VGA.
There is one more problem when using VGA. The console I tested outputs ~59.5Hz vertical sync, and while the TV correctly displays this value under the PC settings, it may not match it correctly. You get a small 1-frame skip every 1 second. This is present in all VGA modes, but NOT when using HDMI. Can be very annoying in scrolling backgrounds, but it also screws up interlaced modes (field order for the deinterlacing will end up switching).
I don’t know if this is caused by the HDMI->VGA converter or the TV itself, however. I’m using a noname cheap converter. Anyone knows if this can be fixed with a better converter? Using VGA would be better choice because it resyncs on resolution change twice as fast, and has less scaling artifacts on meshes in 352 px wide modes (this latter can be corrected with a custom sync mode – horizontal samplerate around ~455 iirc – but then you need to manually switch this around).
edit: when using a NTSC Saturn with the VGA converter, OSSC reports 59.79Hz, the TV reports 60.00Hz, and those 1-frame skips occur far less, if ever.November 12, 2017 at 2:12 PM #17101dadjumperParticipant
Passthrough: N | Lx2: Y | Lx3: N | Lx4: N | Lx5: N | SNES: Y |
Tested with SNES only, with several games. Even with PC mode on I can’t get anything above 2x to work, despite my display supporting these resolutions via a PCNovember 17, 2017 at 7:32 PM #17279SirRockALotParticipant
Sony KDL-55X4500 (I think it’s called the XBR8 in the US?), older 2008-era HDTV
I have the OSSC 1.6 and firmware 0.79a. I tested all my 10 analog video consoles with this TV and they all work great directly connected to the TV as well as through the OSSC. Every 240p console works in 2x, 3x & 4x. Every 480p console works in 2x 960p. No 5x.
Only real issue is that video mode changes through the OSSC take a few seconds while they are instant when connecting the consoles directly to the TV. This includes both 480i/240p transitions and video dropouts that happen when you reset the console or go from a BIOS/EverDrive menu to a game, even though the resolution does not change. This tiny video drop out take a while to re-sync.
Some comments on each console.
– Model 2 JP Saturn, SCART
Perfect. Razor sharp, no artifacts, couldn’t ask for more. Video mode resets / transitions like the 480i menus of Burning Rangers or when opening the CD tray mid-game and transitioning to the BIOS take a few seconds. Enough to mask the little sad sound the Saturn makes for the latter.
– PAL VA4 HDG Mega Drive, SCART
Razor sharp. Video filter does a decent job to reduce the jailbars on this already modded machine. This console has been region switched and is awaiting a crystal swap, works despite outputting a severely off-spec refresh rate. Sonic 2 480i tested, works. A few games (Steel Empire) seem to do drop video / change modes during menus / cut scenes / gameplay, causes a few second of video blackout, nothing too debilitating. Most annoying, entering the in-game menu of the EverDrive X7 causes a video re-sync and a few seconds of black screen. Curiously, returning to the game or exiting to the EverDrive main menu does not. None of this happens when the console is connected directly to the TV. Black level is a bit off, changing TV from full to limited range RGB mode makes black actually black.
– 1-CHIP-02 Super Famicom, SCART
Razor sharp pixels as you’d expect from a 1-Chip, also some visible ghosting as most of these have. No sync problems, no noise, etc. Not much to say, works as expected.
– DOL-001 PAL GameCube, SCART
Tested some games in 480i and the Game Boy Interface low-latency version in 240p, works just fine. Video mode transitions slower than I’d like, but not impacting games. 480i looks bad because neither this TV nor the OSSC has a quality deinterlacer.
– US 3-2 Neo Geo AES, SCART
Incredibly sharp, noise free image, Saturn level goodness. This particular board has the proper 75Ohm + 470uF caps on the output side but suffers from wrong resistors before the RGB encoder, output is very dim like on many of these early AES revisions. Thankfully the RGB gain options on the OSSC allow to correct for this, something that was not possible with any setting on my TV. The shifted & severely cropped image is also gone through the OSSC. Outstanding. There’s a bit of black-not-quite-black on this system. Not nearly as severe as on the Mega Drive, though. Cranking up the TV’s black corrector or fiddling with the RGB range etc. fixes it well enough.
– JP NUJ-1 RGB modded N64, SCART
Looks like blurry dithered shit, so very accurate rendition by the OSSC 😉 My TV always had a bit of a sync issue / twitching rows in the 480i EverDrive menu, this is gone on the OSSC. Honestly, this might be the one console I actually prefer with my TV’s processing and scaling. Something about the sharp look of the OSSC combined with the several passes of digital & analog blur of the N64 is making the whole mess worse. Ah well, playable and acceptable in any case. The slow 480i/240p transitions can be annoying in some games, i.e. Star Craft 64.
– PAL SCPH-7000 FMCB/OPL softmodded PS2, Component
Works well in both PAL & NTSC resolutions, including games with support for 480p and 1080i (GT4, etc.). Forcing 480p with GSM in compatible games works as well. My PS1 collection is PAL, 288p PS1 PAL games on the PS2 do not work in anything but Line2x. Bummer. 480p works with DTV & VESA sampling, 960p x2 only works in VESA mode. DoDonPachi DDJ forced to 480p with GSM and line doubled to 960p with upsampling enabled looks bonkers. There’s a fair bit of ghosting artifacts and some video noise, but this PS2 never really looked good. Most likely the cable I’m using. Not sure. Slow video mode transitions can be annoying, i.e 576i for FMCB into 480p for OPL into 480i for game etc.
– Original PAL XBox softmodded with NTSC BIOS, Component
Virtually all games are 480p, works fine, looks good, x2 960p works in VESA sampling mode. Everything higher than 480p (960p and games that natively do 720p / 1080i) are shifted quite a bit to the right. Don’t think there’s a way to correct this either on the OSSC or the TV.
– XBox 360, Component
720p / 1080p output works fine, image is a bit shifted, I think, but when zooming a bit and cutting off some overscan it looks like it always looked when hooked up directly to the TV. Not much to say here.
– PAL VA1 Dreamcast with GDEmu, VGA
Works perfectly, but the ‘Auto’ setting of the 480p sampler seems to select VESA mode, which causes image dropouts. Curiously enough VESA mode works in 960p x2 while DTV does not. And vice-versa with 960p disabled. Seems like across all 480p consoles 960p x2 only works in VESA mode. DTV is the correct aspect for the DC IIRC, but it still doesn’t look correct to me. Gauges in Sega Rally 2, ship bubbles in Ikaruga and the cursor in Rez look taller than wide. Not sure, maybe that’s how it’s meant to look, many SNES games don’t account for non-square pixels and many widescreen games don’t adjust the HUD for 16:9, so, not sure.November 21, 2017 at 12:03 PM #17371vasilas432Participant
Anyone testet LG oled B7 55?November 21, 2017 at 7:01 PM #17385eric90000Participant
Does anyone know what the correct ‘Colour Space’ setting should be on a Samsung 4k TV, when using the OSSC? Tested with a Genesis in Lx5 mode:
‘Auto’ – Slightly brighter than Native setting, seems like there’s a slight yellow tint to the image. Looks a bit more natural to my eyes than the intense colours of Native setting.
‘Native’ – Colours are more saturated looking and it’s a little bit darker to my eyes. Reds are very red, greens are very green etc…November 25, 2017 at 3:23 PM #17521nicyellowyellowParticipant
LG 49UF850V, all modes working perfectly up to Lx5. Only tested with an RGB modded ntsc N64 so far. Picture quality is stunning.November 25, 2017 at 3:31 PM #17522SirRockALotParticipant
N64 is easy peesy, let me know if it can handle SNES, AES & PAL->NTSC converted consoles! 😉
I’ve been looking into the LG / Sony OLEDs (C7 / A1) and the Sony Z9D which seems like last hurrah of LCD FALD TVs. Seems like the LG has the best known-good OSSC compatibility. But I’m also not really interested in buying a potentially worse TV just because of OSSC compatibility. I’ll likely keep that TV for a long time and there might be an OSSC 2.0, Framesupermeister or a great scaler coming down the road that makes this entire compatibility thing moot.November 26, 2017 at 10:06 PM #17570mdd45Participant
I have tested the LG OLED55B7V with OSSC and seems to work fine in all modes and even on some odd frequencies. For example had no problem with a Pal N64 RGB modded and everdive with NTSC roms, like i had with my old LG TV.November 28, 2017 at 9:11 PM #17640vasilas432Participant
I finally bought the B7 and I am very happy with the picture quality in every format, either modern or retro. It plays everything arcade related mostly at 5x. I haven’t tried retro consoles yet.
Is there a danger if I change backporch, sample rate and the rest of those settings in order to adjust aspect ratio of Ultimate Mortal Kombat 3? I managed to fix it somehow even though it plays in a very odd resolution and looks a little bit pixelated.
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