Reply To: x68k overscan/stretching pixels

#22573
Spitko
Participant

    Right, I’ve done that; what I don’t get now is why the image doesn’t fit on the screen.

    640x512x2 -> 1280×1024, which should still fit inside my 1920×1080 screen.

    But it doesn’t; but about 10 pixels or so? which means we’re stretching pixels, right? There are also some stretching artfacts that can be seen in certain spots.

    How do i get it into perfect 2:1?