Reply To: x68k overscan/stretching pixels

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#22573
Spitko
Participant

Right, I’ve done that; what I don’t get now is why the image doesn’t fit on the screen.

640x512x2 -> 1280×1024, which should still fit inside my 1920×1080 screen.

But it doesn’t; but about 10 pixels or so? which means we’re stretching pixels, right? There are also some stretching artfacts that can be seen in certain spots.

How do i get it into perfect 2:1?