My understanding is that the RT2X outputs a line-doubled 480p signal without affecting framerate, just as the OSSC does. It does have sync regeneration functionality, but that basically just smooths out the cadence issues with NES/SNES sync signals, and it shouldn’t be confused with framerate conversion, which is required to output a perfect 480p60 signal that survives sync drops and is beyond the RT2X’s capabilities.
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