Reply To: OSSC Making me CRAZY
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If it’s GT3 on the PS2, the menus have a bit of line flicker if I don’t misremember. Aside from many games rendering in field mode to make more room for textures, the PS2 didn’t have a proper line flicker filter.
What it did have was the ability to read and blend two different parts of video memory on output, which some developers used for flicker reduction by blending each line with the one above or below it. But this only helped if the game was rendering in frame mode.
The OSSC Classic can’t do adaptive deinterlacing but only emulate the interlacing as it would appear on a CRT. However, on a flat panel display it reveals line flicker and bobbing more aggressively because the image is otherwise uniform.
Turning on scanlines and setting them to alternate can make the line flicker appear more similar to how it does on a CRT display.
