Blurry Pixels on 288p (vs extra sharp on 240p)
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Tagged: N64 288p PAL
- This topic has 9 replies, 4 voices, and was last updated August 13, 2020 at 8:36 AM by
Harrumph.
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August 9, 2020 at 10:40 PM #40463
Hi,
I have a RGB modded PAL N64 (NUS-001 (FRA)) :
(OK) When playing 60HZ NTSC 240p games (on my Everdrive), I get razor sharp pixels with the usual settings (Line4x mode – 320×240 optim)
(KO) When playing 50HZ PAL 288p Games using recommended settings from this post, pixels are slightly blurry : Lx4 PAL (1080p50) (Generic 4:3 mode), H. Samplerate to 2460 and H. Active to 1920, V.Active to 270.I tried everything and I cannot get to have sharp pixels for 288p N64 PAL content on my Samsung 1080p TV. Any recommendation?
August 11, 2020 at 6:19 PM #40521I want to know this as well. Only seems to affect PAL N64. Probably because PAL N64 uses all 288 lines in most cases.
August 11, 2020 at 6:41 PM #40523When in the optimized modes and with optimal sample rate and phase, the OSSC discards samples to effectively keep only those that fall on the center of the pixels in the source. The resulting samples are then repeated to form the output resolution.
In the generic 4:3 mode however, the OSSC does not discard any samples. This means it captures the transitions between pixels in the source. This result in a softer picture, where the softness is determined by the bandwidth of the source signal.
August 11, 2020 at 7:02 PM #40525I only use Generic 4:3 for both NTSC and PAL. PAL still gives a softer image
August 11, 2020 at 8:36 PM #40530Is it set to Line2x or Line4x mode?
August 11, 2020 at 8:44 PM #40532Line 4x mode with the Lx4 PAL tweaks.
H. Samplerate = 2200
V. Active = 270
H.Active = 1920August 11, 2020 at 10:11 PM #40534In the generic 4:3 mode however, the OSSC does not discard any samples. This means it captures the transitions between pixels in the source. This result in a softer picture, where the softness is determined by the bandwidth of the source signal.
Thank you ! it makes sense then. Sadly this means I won’t get sharp pixels on PAL games as I see no suitable optimized mode for a 288p output.
August 12, 2020 at 7:46 AM #40546I’m not 100% sure with N64, but I think for optimized mode you can just use the same samplerate as for NTSC. On most earlier consoles, there is no difference in dotclock between PAL and NTSC versions. Perhaps you still need to change V.Active to 270 though.
August 12, 2020 at 3:33 PM #40558That doesn’t work because using the optimized mode on a PAL console gives a resolution of 320x240LB compared to NTSC 320×240
August 13, 2020 at 8:36 AM #40574There’s no inherent difference between those modes afaik, you can set any parameter freely. Of course, the real difference is the line count + refresh rate of the signal, so if it doesn’t work it’s because your display isn’t compatible with the particular pixel clock achieved with the required sample rate (in combination with what it deems acceptable active area/total area). That’s the difference compared to the generic mode, where you can set the samplerate freely until you find a pixel clock range that your display accepts (and gives acceptable aspect ratio). In optimized mode the pixel clocks will be fixed to the integer steps of the optimized samplerate, so it’s less flexible.
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