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I do own both and I even have the original Component Cable for the GameCube (yeah… One of my first buys back in the early 2000) but I use the Wii for both Wii and GameCube games. I only do it because of the virtual Memory Card Nintendont creates – as far as I know, Swiss doesn’t allow that on the Cube, so it’s a disadvantage against the Wii. But yes, I can tell from direct experience that the GameCube has (with component) a far better picture.
But in general it’s for Wii games (for this topic here)
Now since I haven’t been able to find any other info, I decided to buy a second Wii on eBay. It’s a CPU-60 revision, so the last revision with GameCube ports. Since people say it has a better image quality, I will compare them directly and figure out what is true and what isn’t.
It’s a win for me since the newer revision has far less energy consumption anyway. 🙂
I will report back once it’s in my hands
So, I’m back with a CPU-60 Wii. The last one with GameCube Backwards compatibility – and after I hacked it to get the 240p TestSuite to work, I can say this:
The last generation Wii has in terms of picture quality the exact same quality as the first Wii does. So it also has the haloing and yes this time I ordered a second component cable too, both Wiis with both cables have the same outcome. There is that “ghost pixel” stuff around everything (especially when looking ta the sharp-test pattern in the 240p TestSuite
Not… the OSSC can’t have the problem since none of the other consoles has it, and the XBox is on the same port and doesn’t suffer from the same problem, so it can’t be the component port either.
What I did see is that the newer revisions seems to have a brighter picture, but that is about it. Brighter isn’t better picture quality however.
I wonder what the NTSC department has to say, since both of my Wii models are PAL in 480p mode. There has to be someone on this board with a Wii and a Perfect Pixel-Fetish! lol
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