I recently updated my ossc to 0.86 and when using my previous settings for line3x – 320*240 optimal, the image was full of wobbly pixels. Other parts of the screen had pixels that randomly turned itself on and off.
I tried to reset the ossc and use several settings for Ps1 games I found on the web, including Firebrands settings.
But I could not get rid of the wobbly pixels no matter what I did.
Running ps2 (scart rgb w/ csync) and Wii (component) games, both on passthrough, worked without any problems though.
So the problem seems to be when doing line multiplying.
In my case, it was running Ps1 games on a PS2 slim.
Settings I use:
Lpf: 16mhz
H.samplerate:432
However, when I downgraded to 0.85,everything worked like a charm.
So I’m starting to believe that 0. 86 might have a few issues with certain setups??
Or could it be that the chips on my ossc comes from a revision that may have met its limits when running on 0.86?