Mode Zoom for Overscan

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  • #16757
    Wolfies97
    Participant

      Hello
      Thanks for support OSSC
      I suggest :
      A function “Mode Zoom” for games not overscan(Amiga, Atari ST,..), also for play the game fullscreen
      (I guess is on Framemeister )
      It’s possible ?
      Tanks

      #16760
      nmalinoski
      Participant

        If I’m understanding your problem correctly (and you or someone else can correct me if I’m wrong), the games you’re playing purposefully don’t use the full video frame for visuals because they assume you’re playing on a CRT and that the edges will get cut off due to overscan.

        Unfortunately, the OSSC is a line doubler, not a scaler. This means that, unlike the Framemeister, the OSSC cannot crop or stretch the image to arbitrary sizes and shapes. You will need to use an external video processor, or rely on your television’s zooming capabilities (if any) to stretch the image to eliminate or reduce overscan. Alternatively, there’s always the Framemeister.

        #16778
        Wolfies97
        Participant

          Thanks for reponse
          Sorry for my bad english

          yes, i want remove borders, on games doesn’t use full screen

          For exemple (line red limite border)

          Maupiti Atari ST

          My solution, I use Horizontal/Vertical active length settings. Not perfect

          Maupiti 2 ST

          #17059
          marqs
          Participant

            You can use adv. timing to reduce H/V active area which should make most PC monitors “zoom” the image.

            #17587
            Harrumph
            Participant

              The lower limit for V.Active is currently 200, would be nice if this could be lowered even further.

              E.g. it would help my TV to properly zoom in a Lx4 GBI-LL optimized mode, where original active area is only 240×160.

              (Sorry if this is a repeat request, I know people have asked for increased adjustment possibilities in other threads, but mainly in regard to V/H mask, so I thought I’d specify further)

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