OSSC PAL Optimal Timings
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- This topic has 7 replies, 3 voices, and was last updated December 30, 2020 at 2:24 PM by
Opaque79.
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October 21, 2020 at 12:21 AM #42270
So I’ve managed to get 3x mode with 320×240 optimized mode working decently. Only useful for non-optimized N64 games and all consoles prior.
Are there any tweaks to force 4x optimized modes? Or would I need to use a PC monitor for that?
October 22, 2020 at 12:54 PM #42299Could you clarify “all consoles prior”? The optimized modes (and importantly, sample rate of the optimized mode) should be matched to the specific console dot clock. For example 320×240 is appropriate for N64 (with 386.6ish samplerate), but not for SNES which needs the 256×240 mode (with 341 samplerate).
(well technically, no console “needs” 320×240 or 256×240 since you can set any samplerate for either of them, but then you don’t get the right horizontal multiplication, so the aspect ratio would be more off if appropriate mode is not selected)
Also note that some games have double horizontal resolution (mainly noticable with text), then you should use 512×240 mode and double the samplerate.
See further here: junkerhq.net/xrgb/index.php?title=Optimal_timings
and here: videogameperfection.com/forums/topic/best-n64-settings/If your N64 is PAL, odds are you need to lower v.active to 270 to get it working in x4 mode (270×4 = 1080). See also: videogameperfection.com/forums/topic/tips-tweaks-lx3-lx4-lx5-modes/
October 22, 2020 at 1:44 PM #42300All consoles prior meaning NES, SNES, Master System and Mega Drive.
For x4 mode, the 270 tweak onlyw works for the generic mode on my TV. Optimized modes in x4 will not display. In x3 mode with the PAL tweaks, only 320 and 256 modes display.
October 22, 2020 at 3:50 PM #42302Probably pixel clock is a bit too low in optimized mode compared to generic mode (when tweaked for PAL 1080p).
You can try increasing h.active for 320×240 to 360, as you may get a more valid active frame (1440×1080).EDIT: actually an idea can be to use 256×240 mode to increase pixel clock (horizontal is multiplied by 5 as opposed to 4 in 320opt mode). You will need to experiment with h.active to get a suitable active frame, and zoom control on your TV to get acceptable aspect ratio.
October 22, 2020 at 4:16 PM #42304Neither of those work. My TV won’t accept any optimized mode in x4 mode.
December 27, 2020 at 9:44 AM #44026Been looking into this more. I can use 5x optimized modes on PAL consoles (each tweaked to their own).
I tested 4x optimized on PAL with my PC monitor and it did work but with the cutoff that occurs on PAL. On compatible displays, increasing the V. Active to 270 can fix this but on my TV, this isn’t an option.Going through my N64 games, the following games are unaffected by cropping
Turok 2
Wave Race 64
Super Mario 64
Duke Nukem 64
MArio Kart 64
Bomberman 64The following games have workaround in the form of letterboxing
007 The World is Not Enough – Activate Hi-Colour mode
Goldeneye 007 – Use Wide or Cinema screen size
Perfect Dark – Same as Goldeneye 007
Army Men – Sarge’s Heroes – Use letterbox view modeSo as always, it is dependent on the display with PC monitors and 4k TVs more likely to cope.
Just to note, my PC montitor will not accept 5x from a PAL console but my TV will.
December 30, 2020 at 1:50 PM #44087Interested to hear more about optimised PAL timings for PS1, Saturn and Dreamcast. Tried Firebrandx’s profiles and they don’t work whatsoever on my PAL consoles.
December 30, 2020 at 2:24 PM #44088Haven’t looked at Dreamcast much and I don’t own a Saturn.
PS1 is difficult as there are so many resolutions that the PS1 uses.
Firebrandx’s profiles are for NTSC consoles. You also need to consider that some picture info is lost on PAL sources which can be a potential issue on PS1 and N64
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