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The HDR persistence issue should be fixed by this commit and on way to next FW, but HDR and VRR cannot be reliably enabled together due to limitations of the HDMI transmitter.
Hi guys,
i’m new on the retrogamnig, I’ve some original console (from my childwood), like NES, SNES, ecc. I’ve found a McBazel OSSC board on Amazon (1.6 board), but when I use it on my consoles I did’t see the video on the monitor.
All the console comes out with a RCA cable, so i think the video signal is composit and not RGB. Question: if I mod the board and put in a new fw I resolve my problem or I still need a converter like RetroTINK-2X?
thanks guys and sorry for a “newby question” 🙂
Ok, i’ve read a lot of forum/site/etc. OSSC it’s only an OSSC. Ignore my stupid question 😉
Hi guys,
i’m new on the retrogamnig, I’ve some original console (from my childwood), like NES, SNES, ecc. I’ve found a McBazel OSSC board on Amazon (1.6 board), but when I use it on my consoles I did’t see the video on the monitor.
All the console comes out with a RCA cable, so i think the video signal is composit and not RGB. Question: if I mod the board and put in a new fw I resolve my problem or I still need a converter like RetroTINK-2X?
thanks guys and sorry for a “newby question” 🙂
OSSC works only with RGB or Component signals, but If you have an OSSC, you can buy (cheap) RGB Scart cables for the mayority of your consoles on AliExpress, if you want to use Composite/S-video, you can buy the add-on for OSSC called Koryuu Transcoder.
Hi Manuelink, thanks for your reply 🙂
Ok great, but if I use something like the Mcbazel ODV-II instead a Koryuu? (I try to find something is that have fast shipping to my country) 🙂
Firmware 1.12 has been released:
* Extend Lumacode support to Atari GTIA & VCS (latter still untested)
* Fixed HDR infoframe repetition
* Reduced default ADC PLL BW for better display compatibility
* Added Full VSYNC bypass option for MDA cards
There will be a longer pause until next release due to required infrastructure changes (no more space left after hammering in features for past 10 years).
While marqs can give a more detailed answer, the OSSC Classic doesn’t have the horsepower or memory to perform motion adaptive deinterlacing. The OSSC Pro does a basic form of motion adaptive deinterlacing.
Is weave deinterlacing possible on the base OSSC 1.8+ ?
There is no RAM to hold the previous field so weave is not possible. In any case weave is only good for static content, not for most games.
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