OSSC v1.xx series beta firmware
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- This topic has 372 replies, 76 voices, and was last updated June 29, 2025 at 11:38 PM by
jairslira.
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March 1, 2025 at 9:37 AM #65204
The HDR persistence issue should be fixed by this commit and on way to next FW, but HDR and VRR cannot be reliably enabled together due to limitations of the HDMI transmitter.
March 3, 2025 at 7:08 AM #65216Hi guys,
i’m new on the retrogamnig, I’ve some original console (from my childwood), like NES, SNES, ecc. I’ve found a McBazel OSSC board on Amazon (1.6 board), but when I use it on my consoles I did’t see the video on the monitor.
All the console comes out with a RCA cable, so i think the video signal is composit and not RGB. Question: if I mod the board and put in a new fw I resolve my problem or I still need a converter like RetroTINK-2X?
thanks guys and sorry for a “newby question” 🙂
March 3, 2025 at 12:12 PM #65218Ok, i’ve read a lot of forum/site/etc. OSSC it’s only an OSSC. Ignore my stupid question 😉
March 3, 2025 at 5:30 PM #65224Hi guys,
i’m new on the retrogamnig, I’ve some original console (from my childwood), like NES, SNES, ecc. I’ve found a McBazel OSSC board on Amazon (1.6 board), but when I use it on my consoles I did’t see the video on the monitor.
All the console comes out with a RCA cable, so i think the video signal is composit and not RGB. Question: if I mod the board and put in a new fw I resolve my problem or I still need a converter like RetroTINK-2X?
thanks guys and sorry for a “newby question” 🙂
OSSC works only with RGB or Component signals, but If you have an OSSC, you can buy (cheap) RGB Scart cables for the mayority of your consoles on AliExpress, if you want to use Composite/S-video, you can buy the add-on for OSSC called Koryuu Transcoder.
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This reply was modified 4 months, 2 weeks ago by
manuelink64.
March 4, 2025 at 11:01 AM #65236Hi Manuelink, thanks for your reply 🙂
Ok great, but if I use something like the Mcbazel ODV-II instead a Koryuu? (I try to find something is that have fast shipping to my country) 🙂March 26, 2025 at 5:05 PM #65427Firmware 1.12 has been released:
* Extend Lumacode support to Atari GTIA & VCS (latter still untested)
* Fixed HDR infoframe repetition
* Reduced default ADC PLL BW for better display compatibility
* Added Full VSYNC bypass option for MDA cardsThere will be a longer pause until next release due to required infrastructure changes (no more space left after hammering in features for past 10 years).
March 28, 2025 at 3:09 PM #65449March 28, 2025 at 9:32 PM #65455While marqs can give a more detailed answer, the OSSC Classic doesn’t have the horsepower or memory to perform motion adaptive deinterlacing. The OSSC Pro does a basic form of motion adaptive deinterlacing.
May 3, 2025 at 8:48 PM #65931Is weave deinterlacing possible on the base OSSC 1.8+ ?
May 4, 2025 at 9:33 AM #65939There is no RAM to hold the previous field so weave is not possible. In any case weave is only good for static content, not for most games.
June 29, 2025 at 1:53 AM #66444@marqs Are there any scanline presets? I searched a lot and couldn’t find any on the internet. I wanted to know if there are any tutorials somewhere that teach how to configure scanlines to simulate certain types of CRTs.
June 29, 2025 at 10:26 PM #66458There are shadow mask presets under Post-proc->Shadow mask that might be what you want.
June 29, 2025 at 11:38 PM #66460@ marqs It’s because I asked you once if to simulate the CRT I needed to use the shadow mask + scanlines simultaneously, I’m using scanlines on a Sega Genesis, so I wanted to know if there are some scanline presets or if not, if there is a tutorial teaching how to configure them to simulate certain types of CRT
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This reply was modified 4 months, 2 weeks ago by
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