PS1 Optimal Timing
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NewHome › Forums › OSSC, OSSC Pro and DExx-vd isl › OSSC – Discussion and support › PS1 Optimal Timing
Just so you guys know, FireBrandX does have PS1 settings. Go to his website and click on “OSSC json Profiles February 20th, 2020” and it should download a zip with all of his current presets. They’re json files you can load into his editor to flash a Micro SD to import to your OSSC as a profile.
Thankyou
Im getting very close to awesome picture but i have another question, i see a lot of guides saying that the H.Samplerate is around 487.xx for 384*240
Im in the UK so i have a PAL PS1 and i think the Sample rate might be closer to 490
Can anyone tell me how the sample rate is calculated, and if its possible is could differ slightly between NTSC and PAL Games.
So i found out the issue I have been having, even though PAL games output at 288p i had assumed they all had an internal render the same as the NTSC version of 240p and just left the rest as black space, the notorious pal borders.
Well it turns out some pal games do use some of that extra space and have a higher internal resolution than their NTSC counterparts, and the first game i chose to setup just happened to be one of those games. The Pal version of Ape Escape renders at 384×256.
Anyway now that i know i have to have a set of 256p profiles as well as 240p profiles, this should not take too long to get perfect 4:3 games on the PlayStation 🙂
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