PS1 Optimal Timing

Viewing 4 posts - 16 through 19 (of 19 total)
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  • #40468
    the_leviathan
    Participant

    Just so you guys know, FireBrandX does have PS1 settings. Go to his website and click on “OSSC json Profiles February 20th, 2020” and it should download a zip with all of his current presets. They’re json files you can load into his editor to flash a Micro SD to import to your OSSC as a profile.

    #40471
    Antony Carter
    Participant

    Thankyou

    #40472
    Antony Carter
    Participant

    Im getting very close to awesome picture but i have another question, i see a lot of guides saying that the H.Samplerate is around 487.xx for 384*240

    Im in the UK so i have a PAL PS1 and i think the Sample rate might be closer to 490

    Can anyone tell me how the sample rate is calculated, and if its possible is could differ slightly between NTSC and PAL Games.

    #40490
    Antony Carter
    Participant

    So i found out the issue I have been having, even though PAL games output at 288p i had assumed they all had an internal render the same as the NTSC version of 240p and just left the rest as black space, the notorious pal borders.

    Well it turns out some pal games do use some of that extra space and have a higher internal resolution than their NTSC counterparts, and the first game i chose to setup just happened to be one of those games. The Pal version of Ape Escape renders at 384×256.

    Anyway now that i know i have to have a set of 256p profiles as well as 240p profiles, this should not take too long to get perfect 4:3 games on the PlayStation 🙂

Viewing 4 posts - 16 through 19 (of 19 total)
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