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I’m interested to know if the OSSC has a nifty setting to magically reduce the severe dottyness (dithering?) of the PSX Silent Hill played on a PS2.
I’m guessing probably only a CRT will make this game look less turd. Just thought I’d put it out there though.
Could those scaling filters remedy a bit of the dithering?
I have a Sony KDL-46W2000 and a Samsung UE49MU8000 and am using component cables.
It’s a problem with a lot of PlayStation games, and not just when played on a PS2. It normally needs to be patched out of the game, and I imagine anything that would blur the dithering would blur everything else, which I think would be undesirable.
Pretty good thread on the topic here: https://shmups.system11.org/viewtopic.php?f=6&t=61746&hilit=dither
If your PS2 will run backups, you can use crazymanzor’s de-dither patch utility to patch out the dithering effect. I believe the consensus is that most games benefit visually, although there have been documented instances where, as nmalinski said, the result is undesirable. There’s some good screenshots in that thread as well (yes, I’m shamelessly plugging some of my own contributions). Worst case scenario, you can try it out and if you don’t like it compared to unpatched, then go back to the original disk.
Cool. My PS2 isn’t chipped or anything, but I’ll look into it.
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