scaling filters
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- This topic has 63 replies, 21 voices, and was last updated December 20, 2020 at 8:02 PM by
Res1s7.
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January 25, 2018 at 12:01 AM #18714
Hey guys an OSSC 1.6 owner here, have these scalers been updated for the current firmware? Also what are the downsides to using outdated firmware with these scalers?
I’m curious to trying these filters out with minimal lag.
January 25, 2018 at 5:20 PM #18732I never did get around to properly looking at this, seems things always come up. I’ll have a play with it this evening.
January 27, 2018 at 1:42 AM #18768Had a look as promised! Article coming on this custom firmware soon.
March 9, 2018 at 7:55 PM #19970write up is done! https://videogameperfection.com/2018/03/09/scaling-filters-feature/
January 28, 2019 at 12:21 AM #25008Just tried the filters out for the first time and I must say… they do look really good. There is some jittering going on at Line 3x mode but none on 2x mode. Kind of surprised they haven’t been mentioned a lot on the other OSSC videos on YouTube. Very nice and thank you!
January 29, 2019 at 6:06 PM #25027Have these been integrated into the newest firmware or is it only in firmware 0.77?
January 29, 2019 at 9:01 PM #25037Looks like RedGuyyy only kept that custom firmware up thru 0.77: https://github.com/RedGuyyyy/ossc/tree/master/fw
January 29, 2019 at 11:50 PM #25038Iirc, it needed to be a custom fw at the time due to memory constraints (some other function had to be left out). With the newer implementation (since 0.82), it’s quite possible the filters could be added to the regular version. I believe Marqs may be quite busy with finalizing his CPS2 hdmi board though.
Perhaps put a reminder in the feature request thread?January 30, 2019 at 1:51 AM #25039Does this mean you could have CRT style filters sorta like Retroarch has or is that something completely different? (Forgive my ignorance)
January 30, 2019 at 3:16 PM #25040I think it means filtering the pixels to make them blend instead of having jagged edges.
The page about the custom firmware is here and of all pictures they could use for examples, they used Rayman, which is one of my favourite games. ?
February 1, 2019 at 2:30 AM #25053Well I knew that but I didn’t know if there were further possibilities =D
Still cool though, I prefer the actual pixel look though..although I could see this being nice on other consoles than the 8 bit ones =D
February 1, 2019 at 2:36 AM #25054Rayman was on PS1 (32 bits), but I know what you mean. 😛
It would probably look amazing on some 3D games if it works that way. 😀
June 26, 2019 at 11:38 PM #26795@redguy_ Question about the custom firmware based on 0.77:
@Harrumph said that “it needed to be a custom fw at the time due to memory constraints (some other function had to be left out).”Is there a chance to implement these filters on newer versions of the firmware, mantaining functions like the hability to save profiles and the implementations that make the OSSC 1.6 work with the HDMI out?
Thank you!
September 10, 2019 at 3:18 PM #27831I have tried this and did not find then to be nearly as good as the filtering in the Retrotink 2x. This is the only feature i really miss from my rt2x when i switched to the OSSC. Its a nice feature to have.
March 11, 2020 at 6:38 PM #36243Hi! I have two OSSC’s w/audio addon boards and would like to add this custom scanline filter firmware for my dedicated PS1. Unfortunately the Github repository for OSSC/Redguyy no longer exists and I have scoured the internet but can’t find ANY of the firmwares. Would anyone happen to have a copy and be kind enough to provide a link so it can be downloaded?
Thanks!!
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