Zelda OoT uses 480i in HUD Elements… you clearly see the differences between both resolutions… furthermore, alle games with extension option (8MB more RAM) uses 480i, so I think, it’s a good map above to show the options …
LM-A Mode is very awesome mode in OSSC Pro, if you can handle the hugh overscan, fixable with setting in the service-menue (often “H-Size / V-Size”)… it’s nice to scale or drop nearly linear the lines… fast picture scrolling and few interpolation artefacts… great great!
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This reply was modified 12 hours, 54 minutes ago by
Kekstier.
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This reply was modified 12 hours, 53 minutes ago by
Kekstier.