SNES and N64 Profiles for CRT

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  • #69750
    Kekstier
    Participant

      look at the picture below!

      • This topic was modified 5 months ago by Kekstier.
      • This topic was modified 5 months ago by Kekstier.
      • This topic was modified 5 months ago by Kekstier.
      #69756
      Kekstier
      Participant

        Signal-Chain for Retro-Gaming-Processing

        • This reply was modified 5 months ago by Kekstier.
        • This reply was modified 3 months, 3 weeks ago by Kekstier.
        #71264
        BuckoA51
        Keymaster

          Ocarina of Time was 240p not 480i. Only a handful of N64 games were 480i usually only on title screens.

          #71266
          Kekstier
          Participant

            Zelda OoT uses 480i in HUD Elements… you clearly see the differences between both resolutions… furthermore, alle games with extension option (8MB more RAM) uses 480i, so I think, it’s a good map above to show the options …
            LM-A Mode is very awesome mode in OSSC Pro, if you can handle the hugh overscan, fixable with setting in the service-menue (often “H-Size / V-Size”)… it’s nice to scale or drop nearly linear the lines… fast picture scrolling and few interpolation artefacts… great great!

            • This reply was modified 12 hours, 54 minutes ago by Kekstier.
            • This reply was modified 12 hours, 53 minutes ago by Kekstier.
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