Because it seems like good sense when newcomers like me show up looking for a mid-end converter like the RetroTink 2X, having never heard of this NES byproduct. Seems like an important thing to address when the device’s function, at the end of the day, is about a quality picture. Of course, that’s not just on VideoGamePerfection. I’m shocked that nowhere in my research on the console’s output did the mention of such a visually outstanding artifact come up.
Thanks for the clarification, mikechi2. I may just keep the RetroTink if this indeed a direct byproduct of the internal NES rendering.
As for the choice of “poetic” words, James-F, I use the terms “harsh” and “glaring” in the most literal sense. It’s a clear white line, clashing against a myriad of background colors, which puts it squarely into the definition of both. I suppose the perceived air of frustration comes from the fact that this website’s own review of the RetroTink failed to make any mention of it, which did put me off a bit. Considering it doesn’t show up from any other inputs, I think it’s a fair expectation that it be brought up when talking about the tech’s pros and cons.
Are you sure this is universal? It seems like a glaring flaw that undermines the device’s purpose of signal preservation. Moreover, I’ve seen old-fashioned recordings of screens using the RetroTink 2X without this issue. Here’s an example (5:15 on the video timeline):
Is there really no one else who’s getting this? Seems like a pretty glaring issue for people to ignore if it’s standard.
Gah, sorry, I’ve updated the image links, which implicitly answer your console question. They’re NES games I’m having trouble with, and they ONLY show up when I use the RetroTink, not A/V (or even RF).
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